File information

Last updated

Original upload

Created by

Ashstaar

Uploaded by

Dun-ra

Virus scan

Some files not scanned

422 comments

  1. abot
    abot
    • premium
    • 324 kudos
    I got these missing resources from MRS report, probably those used by something are more important
    The Doors of Oblivion 1.4.esp ACTI bs_bee_bees_01 MODL Textures/tx_bees_buzzing.dds (used by CELL oblivion, clavicus vile's realm)

    The Doors of Oblivion 1.4.esp ACTI bs_ideal_master_dummy MODL Meshes/small_box_invis.nif

    The Doors of Oblivion 1.4.esp APPA bs_alc_retort_b_s_mw ITEX Icons/tx_alc_retort_b_i.tga

    The Doors of Oblivion 1.4.esp APPA bs_alc_retort_c_s_mw ITEX Icons/tx_alc_retort_c_i.tga

    The Doors of Oblivion 1.4.esp APPA bs_alc_retort_d_s_mw ITEX Icons/tx_alc_retort_d_i.tga

    The Doors of Oblivion 1.4.esp APPA bs_alc_retort_e_s_mw ITEX Icons/tx_alc_retort_e_i.tga

    The Doors of Oblivion 1.4.esp BODY bs_c_m_shirt_exp_3gw_cf5 MODL Textures/bg_c_shirt_morg_c.dds

    The Doors of Oblivion 1.4.esp BODY bs_skel_ankle MODL Meshes/UN/UN_SkelANkle.nif

    The Doors of Oblivion 1.4.esp BODY bs_skel_chest MODL Meshes/UN/UN_SKelNeckCHestGroin.nif

    The Doors of Oblivion 1.4.esp BODY bs_skel_foot MODL Meshes/UN/UN_SkelFoot.nif

    The Doors of Oblivion 1.4.esp BODY bs_skel_forearm01 MODL Meshes/UN/UN_SKelForeArm.nif

    The Doors of Oblivion 1.4.esp BODY bs_skel_hair1 MODL Meshes/UN/UN_LIchHair0.nif (used by NPC_ bs_mb_cadwell)

    The Doors of Oblivion 1.4.esp BODY bs_skel_hand02 MODL Meshes/UN/UN_SkelHand.NIF

    The Doors of Oblivion 1.4.esp BODY bs_skel_head04 MODL Meshes/shan_skel_Head04.nif

    The Doors of Oblivion 1.4.esp BODY bs_skel_knee2 MODL Meshes/UN/UN_SkelKnee.nif

    The Doors of Oblivion 1.4.esp BODY bs_skel_upparm01 MODL Meshes/UN/UN_SKelUpperArm.NIF

    The Doors of Oblivion 1.4.esp BODY bs_skel_upperleg MODL Meshes/UN/UN_SkelUpperLeg.nif

    The Doors of Oblivion 1.4.esp BODY bs_skel_wrist MODL Meshes/UN/UN_SKelWrist.nif

    The Doors of Oblivion 1.4.esp BOOK bs_mysteriumxarxes_mw_o ITEX Icons/tx_mysteriumxarxes_o_i.tga (used by CONT bs_daed_loot_chest_md)

    The Doors of Oblivion 1.4.esp BOOK bs_mysteriumxarxes_mw_o MODL Meshes/m/bs_bk_Text_myst_x1_o.nif

    The Doors of Oblivion 1.4.esp CLOT bs_c_m_shirt_exp_7cv_gnd MODL Textures/tr_tx_shirtcom_prp_c.dds

    The Doors of Oblivion 1.4.esp CONT bs_furn_de_kegstand MODL Meshes/Furn_De_Kegstand.nif

    The Doors of Oblivion 1.4.esp CREA bs_cr_xivilai_01_6 MODL Textures/tx_xivilai_pant_g_2.dds (used by LEVC bs_xivilais)

    The Doors of Oblivion 1.4.esp INGR bs_i_anemone_00 MODL textures/other/tx_anemone1.dds (used by LEVI bs_anemone_rand)

    The Doors of Oblivion 1.4.esp STAT bs_alc_stove_s_mw MODL textures/other/tx_alc_stove_color.dds

    The Doors of Oblivion 1.4.esp STAT bs_baking oven2_s_mw MODL Meshes/other/_baking oven2_S_mw.nif

    The Doors of Oblivion 1.4.esp STAT bs_marketstall02c_mw MODL Textures/tx_wood_grey_planks_02.dds

    The Doors of Oblivion 1.4.esp WEAP bs_w_rueful_axe_05_uni MODL textures/mace/cl_wand_b01_a.dds (used by INFO 1322671158538898

     

    Also meshes\f\sm_hut1_fix.nif  was missing some textures IIRC

    [EDIT]
    Maybe some of them can be packed automatically using TESFiles and/or Overunity

    1. Dun-ra
      Dun-ra
      • member
      • 159 kudos
      Thanks a million, abot! I updated the files. That MRS looks like a very useful utility. Will have to check it out.
    2. Lazarus96
      Lazarus96
      • premium
      • 13 kudos
      Uh, hate to burst one's bubble but I am still getting, even in your recent version in MGE - "Missing texture: sm_wood_siding.tga, referenced in f\sm_hut1_fix.nif you may see texture errors on this distant static."

      Is there a hidden requirement or something? Or a fix?

      I did download main file and the update, then installed them in the correct order so not sure why it's saying this. :/

      EDIT: Just tried the fixes and texture mods in an effort for this error to go away and still no dice, in fact, none of them fix the appropriate issue. Damn...
    3. abot
      abot
      • premium
      • 324 kudos
    4. xumpipe
      xumpipe
      • member
      • 3 kudos
      Thanks so much!
    5. EVOlker
      EVOlker
      • member
      • 0 kudos
      Thank you bro.
    6. psychosociety
      psychosociety
      • member
      • 0 kudos
      Wow. You rock
  2. 9zAZO
    9zAZO
    • member
    • 6 kudos
    I am really enjoying this mod and exploring the oblivion realms : )

    I have one question: are you able to move back and forth from them once you get out? Or is the place a one time only visit?
    1. LibraN3nk0
      LibraN3nk0
      • member
      • 2 kudos
      You receive a similar amulet to the one you used to get in once you solve all of Clavicus' riddles that teleports you back to Tel Fyr. After that you get to keep both so you can enter and exit as you please.
  3. youpaidforthisleak
    youpaidforthisleak
    • member
    • 0 kudos
    Do the Daedric Titan Egg and Eye of Argonia have any uses?
  4. ArticusArt
    ArticusArt
    • member
    • 123 kudos
    This mod needs graphic improvement. It's too low poly to take it seriously.
    1. NeedMorePuppies
      NeedMorePuppies
      • premium
      • 2 kudos
      There's an upscale mod here https://www.nexusmods.com/morrowind/mods/53351
  5. Kazmirz1993
    Kazmirz1993
    • member
    • 0 kudos
    I can't seem to finish Valeth Darenim's quest in Sanguine's realm. I found his tankard, but the conversation prompt to give it back doesn't appear for me :(
    1. Coalk
      Coalk
      • member
      • 0 kudos
      I have the same issue, as well as Mehrunes Dagon.

      For Valeth's tankard, if you killed saldur before speaking to him and just take the tankard, you'll softlock because you need the journal update from his dialogue for valeth to acknowledge it.

      Mehrune's dialogue check just looks for the wrong item, different from the one you actually get from the person you're sent after
  6. hllckgrny
    hllckgrny
    • member
    • 0 kudos
    How to start mod and where
  7. Dolsebela
    Dolsebela
    • member
    • 0 kudos
    this tr rebuilt compatible?
    1. christianhulen
      christianhulen
      • premium
      • 20 kudos
      Yes
  8. MrFreeMan2024
    MrFreeMan2024
    • member
    • 0 kudos
    Love the conecpt can't wait to try it out ,  Just want to make sure My load order is correct:

    data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors of Oblivion\The Doors of Oblivion 1.0\Data Files"
    data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\Data Files"
    data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4"
    data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura blue"
    data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura red"
    data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors  to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\data files"
    data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors  to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Lord of Souls Clavicus Vile\data files"
    data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors  to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Redguard Clavicus Vile"
  9. SamFisher91
    SamFisher91
    • supporter
    • 8 kudos
    So what kind of load order recommendation is this? Further down or higher up
  10. Hectus and Arenis don't have any legs they're just floating??
    1. RealAshstaar
      RealAshstaar
      • member
      • 159 kudos
      Been so long since I have looked at the mod. Where are these characters located? Nobody I had in the mod should have this problem unless you are using some body modification? Maybe?
    2. They're in Caprice.
    3. RealAshstaar
      RealAshstaar
      • member
      • 159 kudos
      No one else has mentioned this so it sounds specific to you for some reason. They are both wearing the same boots which are added by the mod. You can find a pair in Degoloros Manor Bedroom and try them on yourself and see what happens. Not sure why it would be a problem unless the meshes aren't there in the correct location.
    4. I tried it on 2 different installs, same missing legs. Maybe it is me, but idk what?

      *Edit Jahn Riette in the Wayward Hound also does not have feet. It is the leather boots. I put them on and my feet are invisible. I'm on OpenMW 0.47
    5. alexpublius
      alexpublius
      • premium
      • 39 kudos
      I also experienced the Caprice citizens without legs -- I initially thought it was a feature, a bit of 'uncanny valley' 'sometimes people here just don't have legs' sort of eerie scene-setting. Given that it's a bug... well, I use MWSE, so it's definitely not an OpenMW issue. It might be a Robert's Bodies issue, since that may affect how pieces of clothing interact with body meshes. Not sure though.

      Anyone else experiencing this?
    6. TheRoadie99
      TheRoadie99
      • member
      • 5 kudos
      Users who downloaded the Daedric Shrine Overhaul FULL mod (which requires your mod as a prerequisite) are also reporting the lack of legs in Caprice. They're also reporting that plants in Oblivion in your mod are lacking their harvest-able ingredients.
    7. alerom1612
      alerom1612
      • member
      • 1 kudos
      The Daedric Shrine Overhaul FULL (and maybe included in it separete overhauls) is the reason for these bugs. If you have these problems and also have this overhaul or separate overhauls try to turn them off. I checked in the CS. I also contacted the author and hope he'll fix it.
    8. alerom1612
      alerom1612
      • member
      • 1 kudos
      There is now Hotfix 1 for The Daedric Shrine Overhaul FULL. It fixes the bugs.