I got these missing resources from MRS report, probably those used by something are more important The Doors of Oblivion 1.4.espACTIbs_bee_bees_01MODLTextures/tx_bees_buzzing.dds(used by CELL oblivion, clavicus vile's realm)
The Doors of Oblivion 1.4.espACTIbs_ideal_master_dummyMODLMeshes/small_box_invis.nif
The Doors of Oblivion 1.4.espAPPAbs_alc_retort_b_s_mwITEXIcons/tx_alc_retort_b_i.tga
The Doors of Oblivion 1.4.espAPPAbs_alc_retort_c_s_mwITEXIcons/tx_alc_retort_c_i.tga
The Doors of Oblivion 1.4.espAPPAbs_alc_retort_d_s_mwITEXIcons/tx_alc_retort_d_i.tga
The Doors of Oblivion 1.4.espAPPAbs_alc_retort_e_s_mwITEXIcons/tx_alc_retort_e_i.tga
The Doors of Oblivion 1.4.espBODYbs_c_m_shirt_exp_3gw_cf5MODLTextures/bg_c_shirt_morg_c.dds
The Doors of Oblivion 1.4.espBODYbs_skel_ankleMODLMeshes/UN/UN_SkelANkle.nif
The Doors of Oblivion 1.4.espBODYbs_skel_chestMODLMeshes/UN/UN_SKelNeckCHestGroin.nif
The Doors of Oblivion 1.4.espBODYbs_skel_footMODLMeshes/UN/UN_SkelFoot.nif
The Doors of Oblivion 1.4.espBODYbs_skel_forearm01MODLMeshes/UN/UN_SKelForeArm.nif
The Doors of Oblivion 1.4.espBODYbs_skel_hair1MODLMeshes/UN/UN_LIchHair0.nif(used by NPC_ bs_mb_cadwell)
The Doors of Oblivion 1.4.espBODYbs_skel_hand02MODLMeshes/UN/UN_SkelHand.NIF
The Doors of Oblivion 1.4.espBODYbs_skel_head04MODLMeshes/shan_skel_Head04.nif
The Doors of Oblivion 1.4.espBODYbs_skel_knee2MODLMeshes/UN/UN_SkelKnee.nif
The Doors of Oblivion 1.4.espBODYbs_skel_upparm01MODLMeshes/UN/UN_SKelUpperArm.NIF
The Doors of Oblivion 1.4.espBODYbs_skel_upperlegMODLMeshes/UN/UN_SkelUpperLeg.nif
The Doors of Oblivion 1.4.espBODYbs_skel_wristMODLMeshes/UN/UN_SKelWrist.nif
The Doors of Oblivion 1.4.espBOOKbs_mysteriumxarxes_mw_oITEXIcons/tx_mysteriumxarxes_o_i.tga(used by CONT bs_daed_loot_chest_md)
The Doors of Oblivion 1.4.espBOOKbs_mysteriumxarxes_mw_oMODLMeshes/m/bs_bk_Text_myst_x1_o.nif
The Doors of Oblivion 1.4.espCLOTbs_c_m_shirt_exp_7cv_gndMODLTextures/tr_tx_shirtcom_prp_c.dds
The Doors of Oblivion 1.4.espCONTbs_furn_de_kegstandMODLMeshes/Furn_De_Kegstand.nif
The Doors of Oblivion 1.4.espCREAbs_cr_xivilai_01_6MODLTextures/tx_xivilai_pant_g_2.dds(used by LEVC bs_xivilais)
The Doors of Oblivion 1.4.espINGRbs_i_anemone_00MODLtextures/other/tx_anemone1.dds(used by LEVI bs_anemone_rand)
The Doors of Oblivion 1.4.espSTATbs_alc_stove_s_mwMODLtextures/other/tx_alc_stove_color.dds
The Doors of Oblivion 1.4.espSTATbs_baking oven2_s_mwMODLMeshes/other/_baking oven2_S_mw.nif
The Doors of Oblivion 1.4.espSTATbs_marketstall02c_mwMODLTextures/tx_wood_grey_planks_02.dds
The Doors of Oblivion 1.4.espWEAPbs_w_rueful_axe_05_uniMODLtextures/mace/cl_wand_b01_a.dds(used by INFO 1322671158538898
Also meshes\f\sm_hut1_fix.nif was missing some textures IIRC
[EDIT] Maybe some of them can be packed automatically using TESFiles and/or Overunity
Uh, hate to burst one's bubble but I am still getting, even in your recent version in MGE - "Missing texture: sm_wood_siding.tga, referenced in f\sm_hut1_fix.nif you may see texture errors on this distant static."
Is there a hidden requirement or something? Or a fix?
I did download main file and the update, then installed them in the correct order so not sure why it's saying this. :/
EDIT: Just tried the fixes and texture mods in an effort for this error to go away and still no dice, in fact, none of them fix the appropriate issue. Damn...
You receive a similar amulet to the one you used to get in once you solve all of Clavicus' riddles that teleports you back to Tel Fyr. After that you get to keep both so you can enter and exit as you please.
I can't seem to finish Valeth Darenim's quest in Sanguine's realm. I found his tankard, but the conversation prompt to give it back doesn't appear for me :(
For Valeth's tankard, if you killed saldur before speaking to him and just take the tankard, you'll softlock because you need the journal update from his dialogue for valeth to acknowledge it.
Mehrune's dialogue check just looks for the wrong item, different from the one you actually get from the person you're sent after
Love the conecpt can't wait to try it out , Just want to make sure My load order is correct:
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors of Oblivion\The Doors of Oblivion 1.0\Data Files" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\Data Files" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura blue" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura red" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\data files" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Lord of Souls Clavicus Vile\data files" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Redguard Clavicus Vile"
Been so long since I have looked at the mod. Where are these characters located? Nobody I had in the mod should have this problem unless you are using some body modification? Maybe?
No one else has mentioned this so it sounds specific to you for some reason. They are both wearing the same boots which are added by the mod. You can find a pair in Degoloros Manor Bedroom and try them on yourself and see what happens. Not sure why it would be a problem unless the meshes aren't there in the correct location.
I also experienced the Caprice citizens without legs -- I initially thought it was a feature, a bit of 'uncanny valley' 'sometimes people here just don't have legs' sort of eerie scene-setting. Given that it's a bug... well, I use MWSE, so it's definitely not an OpenMW issue. It might be a Robert's Bodies issue, since that may affect how pieces of clothing interact with body meshes. Not sure though.
Users who downloaded the Daedric Shrine Overhaul FULL mod (which requires your mod as a prerequisite) are also reporting the lack of legs in Caprice. They're also reporting that plants in Oblivion in your mod are lacking their harvest-able ingredients.
The Daedric Shrine Overhaul FULL (and maybe included in it separete overhauls) is the reason for these bugs. If you have these problems and also have this overhaul or separate overhauls try to turn them off. I checked in the CS. I also contacted the author and hope he'll fix it.
422 comments
The Doors of Oblivion 1.4.esp ACTI bs_bee_bees_01 MODL Textures/tx_bees_buzzing.dds (used by CELL oblivion, clavicus vile's realm)
[EDIT]
Maybe some of them can be packed automatically using TESFiles and/or Overunity
Is there a hidden requirement or something? Or a fix?
I did download main file and the update, then installed them in the correct order so not sure why it's saying this. :/
EDIT: Just tried the fixes and texture mods in an effort for this error to go away and still no dice, in fact, none of them fix the appropriate issue. Damn...
sm_hut1_fix.nif.7z
I have one question: are you able to move back and forth from them once you get out? Or is the place a one time only visit?
For Valeth's tankard, if you killed saldur before speaking to him and just take the tankard, you'll softlock because you need the journal update from his dialogue for valeth to acknowledge it.
Mehrune's dialogue check just looks for the wrong item, different from the one you actually get from the person you're sent after
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors of Oblivion\The Doors of Oblivion 1.0\Data Files"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\Data Files"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura blue"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura red"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\data files"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Lord of Souls Clavicus Vile\data files"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Redguard Clavicus Vile"
*Edit Jahn Riette in the Wayward Hound also does not have feet. It is the leather boots. I put them on and my feet are invisible. I'm on OpenMW 0.47
Anyone else experiencing this?