Morrowind
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svengineer99

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svengineer99

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11 comments

  1. svengineer99
    svengineer99
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    v1.10 is the intended MGE-XE implementation. Somehow when I updated from 1.0 to 1.1 I errantly included the older, obsolete, non-MGE time scaling implementation. The end result is mostly the same, and apparently no body noticed. Anyways, the v1.10 version is the one I have been using the past 2 years, is compatible with MWCMD Sky Diversity, and is recommended.
    1. AYLeiDRuiN
      AYLeiDRuiN
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      Thank you for the update, Svengineer99!
    2. JimmyRJump
      JimmyRJump
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      You left a "Test" folder in the mod that has an extra zip file and esp...
  2. OffworldDevil
    OffworldDevil
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    Since this affects the timescale, will this conflict with Dynamic Time Speed?
    1. svengineer99
      svengineer99
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      This mod only changes the sunrise and sunset times, it doesn't touch time scale, so there should be no conflict with DTS mod. Thanks!
    2. OffworldDevil
      OffworldDevil
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      Good to know! The two mods should go very well together, then -- realistic seasonal and positional daylight, with realistic travel time through wilderness (which is supposed to be much more massive than the game depicts, even with a 30x faster timescale).

      Sadly DTS is broken by MCP's "CellChanged" fix, which I need for the latest version of MWSE. Hopefully DTS can be updated soon to rectify this.
  3. MaeseAtorrante
    MaeseAtorrante
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    How does this mod compare to "Fliggerty's Almanac"??
    http://download.fliggerty.com/download-110-457
    1. svengineer99
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      Good question. From looking through the Fliggerty's Almanac (FA) read me and scripting I think the main ones are:
      1) FA sets the sunrise and sunset times based on day of year and Solstheim or non-Solstheim location whereas this mod sets them based on day of year and player latitude (world y-coordinate)
      2) FA uses MGEpipe functions I'm not sure are supported with MGE-XE whereas this mod uses xsetsunrisesunset functions that are
      3) FA makes changes to weather and moon light that this mod does not
  4. Kogorn
    Kogorn
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    This looks beautiful! I'll be downloading and trying out after work!!

    Also, what mods are you using to beef up Dagon Fel? It looks amazing!!
    1. Naufragous77
      Naufragous77
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      If I'm not mistaken, that looks like DagonFelUpdated by HH-12: http://www.nexusmods.com/morrowind/mods/43933/?
    2. svengineer99
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      That's right. HedgeHog12's Dagon Fel Updated is beautiful. Also in the screen shot are:
      Resdayn Revival Team's Better Ships and Boats: http://www.nexusmods.com/morrowind/mods/44001/?
      Neoptolemus' Ships of the Imperial Navy: http://www.nexusmods.com/morrowind/mods/42103/?