Main files
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Simple new textures for ashlander lanterns - also available here: http://www.nexusmods.com/morrowind/mods/43219/?
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New Model and Texture for Bread! With normal map for OpenMW!
v1.1: Added Icon -
Improved meshes for hammocks and pillow.
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Compatible with all Texture Replacers. For a completely new mesh and texture, use PeterBitt's Nix-Hound Replacer
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Includes two variants: With rails and without (vanilla style)
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Includes replacer/legacy GH meshes and visible stubs after harvesting.
A vanilla-based texture replacer is recommended (e.g. Intelligent Textures). The stubs might look a bit odd with different ones. -
Still needs Lougian's Scum Retexture
Now with translucency, water movement can be seen beneath the scum layer (this can't be seen very well in the screenshot). MGE XE recommended. -
Unique Meshes for some weapons:
- Cloudcleaver
- Hellfire Staff (animated glowing lava ball)
- Rammekald (BM)
- Staff of Carnal Channeling (BM) -
WIP more detailed rock meshes based on CorrectUV Rocks by Nicholiathan (http://mw.modhistory.com/download-51-12003). All exterior rocks from the base game are covered now.
v0.93: collision fixes/improvements, various additions (cave entrances, etc.) -
Some new meshes and textures for cave beams and plants
Update files
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Edited version of Fort Frostmoth Renovated by Sawyer Morgan that fixes some bugs, but I haven't really testet it, so I don't know if everything works. See included readme for details.
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Complements Improved Imperial Fort UVs by SGMonkey.
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As the title says, some improved models for Morrowind Animated Containers by qqqbbb. The original mod is required.
v0.2: Added Kollops