Morrowind

File information

Last updated

Original upload

Created by

svengineer99

Uploaded by

svengineer99

Virus scan

Safe to use

28 comments

  1. smithha1
    smithha1
    • premium
    • 2 kudos
    Can I change the global variables to make it not take your speed/agility into account with the cooldowns?
  2. OffworldDevil
    OffworldDevil
    • premium
    • 118 kudos
    With the new Lua scripting, would you be willing to make it work more like Controlled Consumption so that it doesn't kick you out of the inventory screen or prevent movement during cooldown?
    1. svengineer99
      svengineer99
      • premium
      • 27 kudos
      The force exit from menumode and movement time outs are pretty much the central features. I’m just curios what would be left that interests you?
    2. OffworldDevil
      OffworldDevil
      • premium
      • 118 kudos
      Mostly the item cooldown part, but I concede that it would be pointless to visit the inventory screen if all items are restricted. I think I'd just like to see slowed movement rather than immobility but with longer cooldowns to compensate (5 seconds per potion, for instance), with a timer in the corner that lets you know exactly how much cooldown is left.
  3. muffin13
    muffin13
    • BANNED
    • 0 kudos
    hello this is my first time playing morrowind and using a mod. i know it's 2018 but i would really want to play this. i am a noob and idk how to activate the mod. i have tried the shift c and i but idk what to do next. is still alive? can u pls help me?
    1. OffworldDevil
      OffworldDevil
      • premium
      • 118 kudos
      On the Launch screen there's a Data Files section for mod plugins.
    2. muffin13
      muffin13
      • BANNED
      • 0 kudos
      you mean the console mode sir? sorry im all confused now and sorry for being a noob. i tried the sve_inv_mbox but all i got is an error. idk how to activate it. sorry
    3. OffworldDevil
      OffworldDevil
      • premium
      • 118 kudos
      The menu that appears when you boot up the game: http://elderscrolls.wikia.com/wiki/File:Launcher_(Morrowind).png
    4. muffin13
      muffin13
      • BANNED
      • 0 kudos
      oh i have already done it and i can use the shift c and i thing. but idk what comes next? how to use the 5000 capacity of inventory? do i need to type any commands?
  4. muffin13
    muffin13
    • BANNED
    • 0 kudos
    hello anyone? can u pls help me? :( sorry for being noob
  5. harrytom
    harrytom
    • member
    • 0 kudos
    so over all this mod is great and i will bend over backwards to fit it in to my rather long load order. Most of my original problems were caused by MSGO using out of date components. the potion and enchant time outs were by far the most important aspects of the mod for me so i have spent most of the time in mode 1 playing / debugging and running tests trying to get a smooth and consistent version of the game running. i did run in to a few bugs along the way and i was hoping you might be able to help me with them. I also have a suggestion for a new version of your mod. Here's my bug report , these may well be problems at my end only.

    Boots of blinding speed are bugged, at setting 4 they will constantly equip and unequip them self's and lower settings seem to crash the game when you drink potions when using them. did'nt yet find other armour that have this problem.

    Messages On setting 1. the game is still making notes for armour changes on setting 1 and so if u change your gear then drink a potion you will get a message about gear changes rather than what potions you have drunk. not really a big problem but i thought i would say.

    beating the refresh. its possible to beat the inventory refresh , if u sell or move items in your inventory before the refresh it creates duplicate items and makes your Encumbrance score go negative. This did'nt happen very often with a small load order but as I install more mods it was more and more of a problem. at the moment i tend to count to 2 in my head before trying to move anything about. this i am guessing is more my problem but it lead to my suggestion for a new version of your mod. I was wondering if you could make a lite version easily that only adds time out to potions and enchants. I was thinking it might run a bit smoother and may be useful for people with large load orders. the other thing that could be good is a super hard core mode that adds a time out every time you close your inventory. I thought that might be good for stopping your mod some times missing item changes and simulates the hero rummaging about in there bags.

    Any way cheers for sharing your work with us and i hope this is useful.
    1. svengineer99
      svengineer99
      • premium
      • 27 kudos
      Really appreciate your feedback. Let me look into these bugs and lite version possibility, too..

      The boots of blinding speed bug is due to the Morrowind item id including '[' and ']' characters that screws up some of the MWSE string functions. Out of the hundreds of items in the game only a few use these characters. In theory I could work around it but for now I just made it so these items are ignored by the script.

      The messages on setting 1 are easy to correct. Thanks for reporting that.

      The refresh is not really needed in menu mode so I suppressed it and that seems to be working OK. Thanks for reporting that, too.

      I have noticed duplicate items, too, on occasion. It's due to some interaction of this mod with the game engine I haven't figured out. This mod never actually adds or removes any items except for dummy ones. In all my testing they seem to resolve themselves, meaning the duplicate disappears, but to be honest I never paid attention to the encumbrance impact.

      A light version of the mod for potions and enchantments only could be certainly possible. I haven't noticed much load order impact myself, but definitely the # of items in inventory will play a big role. So the only thing I can suggest is to limit your # of unique inventory items to ~100 count range could help.

      I will upload v1.1 with these changes shortly..

      Again, thank you for your feedback!!

    2. harrytom
      harrytom
      • member
      • 0 kudos
      had a little break from morrowind but i checked out your new version and its seems to work alot better for me. ill let you know how i get on
    3. svengineer99
      svengineer99
      • premium
      • 27 kudos
      Glad to hear it. I think the messages were still getting mixed up under certain conditions, I will post another update for. Any other feedback let me know.
  6. harrytom
    harrytom
    • member
    • 0 kudos
    I've been using your mod for well over 100 hours now , will get back to u soon
    1. svengineer99
      svengineer99
      • premium
      • 27 kudos
      Outstanding! I look forward to your feedback.
  7. harrytom
    harrytom
    • member
    • 0 kudos
    btw dude i think you should change the name of those tokens to "nothing" to make the message you get less annoying
    1. svengineer99
      svengineer99
      • premium
      • 27 kudos
      Good idea. v1.02 uploaded with that change. Thanks for suggesting it.
    2. harrytom
      harrytom
      • member
      • 0 kudos
      nice 1 i'm using your mod a lot so if your still activley working on this i'll let you know how things go. I'm going to try and have another go at getting the internal mwse to work this evening.
    3. svengineer99
      svengineer99
      • premium
      • 27 kudos
      Definitely I would appreciate any feedback, ideas for improvement or even other related game play mod ideas.
  8. harrytom
    harrytom
    • member
    • 0 kudos
    quick idiots guide ---- 1- if You are using MSGO this mod WILL NOT work unless you down load and install MWSE and morrowind code patch form the links in the description and install them over msgo version .Also you will need to disable internal MWSE in the MGEXEgui in your morrowind folder And lunch morrowind with MWSE also in your morrowind folder.

    2- hold down/tap shift / C and I buttons together to change settings. That's Shift ,C and i.
    1. svengineer99
      svengineer99
      • premium
      • 27 kudos
      1) As stated below, with MGE-XE beta v0.10.16 (or later) the internal MWSE feature should work with the MWSE v0.9.5-alpha. This is the setup I use.
      2) The SHIFT-I-C ("I" and "C" for Inventory Control) settings toggle feature description is buried in the read me. I added to the Nexus file description section, too. Hopefully that helps to highlight it.
  9. harrytom
    harrytom
    • member
    • 0 kudos
    Nice mod! I want to use this for immersion but having trouble when trying to use this with msgo. When i try and draw distant land with mgEX it causes the game to stop launching. error message " the application was unable to start correctly (0xc0000005)". Any idears? if i try installing msgo first then your mod the script fails once your in game "Trying to RunFunction index greater than function count". I can see you have lots of nice mods installed with this form your screen shots so any tips with be great i did i fresh install of morrowind i was so keen to use this and have spent about 10 hours messing trying to get it running with msgo with no luck . no other mods installed. works fine if i keep vinilla grafix ( yes finnaly kracked it! disabled internal mwse in mge. im not sure if im cleaver or a noob for not noticing sooner ether way your mod is cool)
    1. svengineer99
      svengineer99
      • premium
      • 27 kudos
      So it sounds like you got it working? If so, good!

      Side question - Are you using MGE or MGE-XE? With MGE-XE beta v0.10.16 (or later) the internal MWSE should work with the MWSE v0.9.5-alpha.201501016 (or later). Also, I'd recommend the MCP 2.3 beta with script parser fix, that has been reported to fix similar errors on some systems.
  10. Lucas9
    Lucas9
    • premium
    • 85 kudos
    I decided to endorse this mod. This is a small review of it:

    First of all, it's very nice to have some sort of limit to what the player can do whilst playing the game. It really makes it more realistic when you can't just spam thousands of potions at once, or change your entire equipment at once, and so on. It makes battles worth thinking beforehand, and buffing correctly is essential.

    Moreover, it does not only impose logical limits, but adds some neat things to enforce roleplaying. So for exmaple, with time you get used to removing equipment in order to avoid those pesky "you must remove X first" messages. All of this I love, and once you get used to it, you won't see any of those messages ever again.

    There's only one downside to the mod: I really appreciate how you made changing equipment have actual sound and constant shuffling as you "struggle" to take it out. Sadly, Morrowind's engine is fairly limited and it shows, so to have the sound playing your character literally has to put on and off their clothes. It's noticeable only in third person, and considering there's literally no reason to see your character take his clothes off in 3rd person (since there isn't, logically, any new complex animations for it) it doesn't really matter.

    This may be a bit more annoying when using drawn weapons (you will see shuffling between the two weapons, the one you are using and the one you want to use), but can be solved as well by sheathing your weapon first.

    Overall, a very nice mod, with the logical consequences of the fairly limited engine it is based on. A good addition to any game.
    1. svengineer99
      svengineer99
      • premium
      • 27 kudos
      Thanks for your endorsement and review!

      Yeah, I totally agree, the equipment change sound and animation mechanics are quite cheesy. The funny thing is they are actually the natural result of the game play mechanic, nothing I added in separately. When removing, adding or changing equipment, the old equipment phases off and/or new equipment phases on gradually, so during the entire inventory timeout there is ~50% chance you have no equipment of that type at all equipped.

      Plus the visual/auditory effect kept me amused during all those hours of playtesting and debugging .
    2. Lucas9
      Lucas9
      • premium
      • 85 kudos
      Oh, and I noticed a bug. Maybe it's my fault, but just in case: when going to a vendor and selling and item you are wearing at the moment (a piece of armor, for example), the barter window will disappear as you take out your armor. Talking with the NPC again will result in the barter window only showing your end of the inventory. I believe pressing Esc to bring up the main menu and exiting it restores both windows and allows bartering.
    3. svengineer99
      svengineer99
      • premium
      • 27 kudos
      I replicated the bug on my setup, too. Thanks for reporting it. It has to do with the scripting gymnastics required to exit menumode. The easiest 'fix' I could think of is to simply disable the inventory control script when targeting a friendly trader or companion so that's what I did for the 1p01 release just uploaded, seems to be working as expected.

      Also, I got to thinking more about your previous comment about the repetitive equip/unequip sounds/animations being a bit annoying and there is a very easy way to disable them - in the console 'set sve_inv_phase_freq to 0'