Not my meshes, just edits of Hold It meshes. Cite them for the original work.
File credits
From Hold It readme:
"Calislahn for her jar Barabus for the fish, Incense and kettle for the Fireplace resource All food items are from Necessities of Morrowind by Taddeus & Nymeria with the exception of the cookie that is from Morrowind Crafting and the apple that was made by LadyE Psychopie for the whip Killgore Killack for the shiny globe (from Killgore's Home Furnishings) Kagz for the blue and the yellow flower
Korana for her towel (mesh by Caelum Ira) and retextured jar (both from her excellent Provincial bath mod) and the coat hanger (from Clothiers of Vvardenfell), and finally the spy glass retexture (original mesh by Jog in ‘Bounty Island and used in Pearl Palace) I could not find the author of the Hourglass and smoking pipe meshes, I’ll gladly update this read me to include his/her name, or even (less gladly though) remove the item if necessary. Fliggery: For the H.E.L.L.U.V.A. Handy Holdables.esp The CoM, MCA, NoM and TR items require the corresponding mod, see their read me for detailed credits.
Cleaned with tes3cmd by John Moonsugar
Also, many thanks to anyone who supported me while creating/updating Hold it.
Feel free to use this as long as you give credit to the modders mentioned above. Simply let me know if you’re going to use this mod for your own release. You can contact me at Bethesda Forums, over at Great House Fliggerty or via e-mail ([email protected]).
Danae"
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This is just an edit of a few Hold It .nifs using NifSkope, so the ones that relied on Tamriel Rebuilt would load the texture properly
Apparently TR changed some folder organization, but Hold It didn't
Tried to find the texture filenames that most closely resembled what was already being used
Note on the hbclothTR.nif; It used "glove 01" textures, but I don't know if it used glove01 or redglove01 .dds files, the red fits the theme of the basket so I went with those
If there are others let me know, these are just the ones I have come across Update: Fixed the "Scale" "shield" to show the wood texture instead of a missing texture. (Update of update: I can't into computers, LOL. fixed mesh now calls the fixed texture path properly)