I start a new character, initialize leveller THEN turn on stat based health option. I get way too high HP compared to the formula. Checked on default dunmer acrobat. STR>WIL, no other mods
EDIT:
42 STR 33 WIL 56 END ENdurance is favourite result 60 HP
This might be my new favorite leveling overhaul for Morrowind. I used GCD for years, but I am very impressed by how robust this mod is. It seems to handle things like simple vampire overhaul’s hunger based bonuses with no serious issue, whereas gcd required that other mods be significantly careful for compatibility. I’m really impressed with how easy it seems to just “plug and play” with this, and how fluid the growth experience is.
This might have been asked before but what does it mean by "Not savegame compatible" for 1.8? Is it that it won't work for existing saves that used previous versions?
Okay, thanks! Fortunately my characters with previous MCC versions are retired and I was planning on starting new characters anyway, so that won't be an issue.
I found this on a list mod made in jully 2019 : "Mg979's MCC Leveler. The love baby of Madd and GCD: as your skills improve, so do your attributes. You won't get a multiplier when you level up. The only drawback is that you need to be in/travel to Seyda Neen for the scripts to kick in"
I encountered a small bug. For my new character, I changed the SAF value to 30, however the value of the attributes corresponded with a SAF of 50 in the excell sheet. I could solve this by re-initialising the mcc leveler, increase the SAF by one and decrease it back to 30. The attributes after this were correct.
Do you plan on releasing an update some time in near future? I read a few bug reports in the comments bellow, so I'm wondering if it would be wise for me to wait for the update or are they just minor bugs? I just started building my next mod setup. Thanks
The state of health thing is not a bug. It's optional and you can use other mods that do that, if you think they make it better. The 'speed' bug, I don't think it's a bug either, I think it's his build. I'm not planning updates, if I'll do it, I will just adjust some skill values, but it would not break savegames.
153 comments
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Please use last MGE-XE (not beta!):
https://www.nexusmods.com/morrowind/mods/41102
It includes MWSE 2.1, run MWSE-Update.exe if using the archive version.
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EDIT:
42 STR
33 WIL
56 END
ENdurance is favourite
result 60 HP
Edit: Nevermind, it's in the main page post, however you should make it more obvious.
Also, what's the "potential bug" that was fixed?
It means you shouldn't use savegames from previous versions of the mod.
> Also, what's the "potential bug" that was fixed?
It's here https://forums.nexusmods.com/index.php?/topic/4117925-mcc-levelling/page-12#entry71142648
How do you change the difficulty ?
I dont see your mod in the mod config menu. (I use the las version of MGEXE)
Is it true ?
Do you plan on releasing an update some time in near future? I read a few bug reports in the comments bellow, so I'm wondering if it would be wise for me to wait for the update or are they just minor bugs? I just started building my next mod setup. Thanks