I am quite confused by this mod. Some items show in the dialogues (Mentor's ring, Khajiit, The Fists of Farangus etc.) other dont (Wraithguard, Sunder, Keening, all the ones dropped by Ash vampires, items that makes you Nerevarine etc.).
Btw i noticed a really strange behaviour today: i saved before finishing main quest, tp at Mournhould and went inside the Museum and all dialogues were there less for Wraithguard/Sunder/Keening, made another save and finished the game, then AFTER that made the same thing (tp to godreach) and dialogue werent there anymore for 6th House and Ashlander items. Daedric Crescent, Mentor ring etc. were still available. Very weird and i would like some help. Actually all my saves are BEFORE entering the museum for the first time, as i suppose that entering the museum with the problem ON make Torasa Aram stuck in the bugged way.
Btw i have checked Torama Aram through console and in both cases (working and not) she has on the ScriptInsurance.esp scripts and the scripts about those items, so that is not the problem.
This mod flat out doesn't work. None of the new artifacts listed are able to be sold, and despite your claims there's still MuseumScript errors all over the place. I have tried everything you've said to troubleshoot and nothing does it. And this isn't a mod conflict—I'm not running any other mods.
Tested release version on a fresh vanilla install and works as intended with base and MoA Expanded version, topics are showing up and no script errors are announcing themselves. Are you running OpenMW? What install options are you running?
I get 2 Clutterbanes with the following load order: Tamrielic Lore.esm Museum of Artifacts Improved Expanded.esp Tamrielic Lore AddOn MoA Improved Expanded.esp Tamrielic Lore Wings of the Queen of Bats.esp Tamrielic Lore Script Insurance.esp
I seem to be having a problem where many of the items you listed as now accepted aren't appearing as dialogue options (like for example the hair shirt and Queen of Bats) even though I have the MOA addon activated. I also seem to be getting that EXPRESSION script error when entering the museum. any suggestions?
Strange, I'll look into this. Make sure you have the main .ESM enabled, and Script Insurance plugin is placed and enabled after EVERY other plugin. This will ensure that any potential script conflicts are resolved properly.
Please let me know if you have any further issues!
I am also having this same expression error when entering the museum for the first time. It is a script error. Also many of the additional items are not conversation options as mentioned above. I do have the esm and esps active with insurance last. I don't believe i have anything else which would modify museum stuff in any way.
I'll try and look into it. Does the error occur when only the .esm (loaded after MW TB BM) and the desired TL plugins? I have been unable to replicate the error on my end (though I may be using a newer version)
Ok, maybe this is a stupid question but I don't understand one thing. PrincessStomper's Museum of Artifacts Improved Expanded says that "artifacts can now be donated to the museum at any time, rather than only during a certain stage of a certain quest", and it is included in Tamrielic Lore as add-on, but the other plugin "Museum Donations Any Time" does the same thing. I don't need to run the latter if I have the MOAIE add-on active, right?
That's really weird. It's basically a couple of.esps with three text documents, and as far as I know I don't have any viruses on my computer. Does it give you the warning for both versions of the mod DL?
Edit: While I didn't find anything wrong with the files when I checked them out (including using Windows Defender, Avast, Norton, and even the dreaded McAfee), I've re-archived and re-uploaded both files now, Please let me know if you're still having this issue, and I'll see what I can do :)
as of November 4th, I too tried to download this file, the first one. winders defender says it contains a trojan and is deleted.I have had only one other mod get treated this way and this was recently. maybe the win 10 fall update changed something. or that your file contains something not found in other mods thus caught by windows defender .
virus total has a file scanning service and I sent to them this file. about 20 anti-virus sites deem this file to be clean. including karpesky and other such services.
Yeah, I've noticed windows has been doing this with a couple of mods recently. I'm trying to figure out what triggers it, since even on a new pc it doesn't seem to cause it. I've quadruple scanned it, even with Microsoft Defender (which is what "detected" a trojan) and found nothing. Fingers crossed that this is just a Microsoft issue and isn't anything serious, and that they fix it soon. Does this happen with both versions of the archive? (Vortex, and manual)
Edit: Okay, so this is really weird -- it flagged the main manual one as a virus (despite not doing so when I first uploaded the mod), though the Vortex version seems fine. I'll keep trying to figure out what the issue is and go from there.
Edit: Okay, should work this time. Fingers crossed!
Using the recommended Expanded mod along with your compatibility patch, many items can be successfully sold or donated, but do not appear upstairs. I've also noticed the Sixth House amulet floating inside a pedestal. Can't really seem to find much recent discussion or troubleshooting re: that older mod.
I'm assuming it's some conflict with the mods I'm running, but I did confirm it with a new game.
Do you have PrincessStomper's Museum of Artifacts Expanded enabled? The compatibility patch requires both to work properly. I never touched sixth house amulets, so that sounds like a compatibility error (though I'll take a look at it)
Yeah, PrincessStomper's esp is enabled. It's definitely something on my end and I'll update if I figure it out. Even manually enabling the '_x" version via the console didn't make them appear, so I must've borked something.
If ( ringwind == 0 ) If ( GetJournalIndex "IC25_JonHawker" >= 50 ) If ( Player->GetItemCount "ring_wind_unique" == 1 ) AddTopic "Denstagmer's Ring" set ringdenstagmer to 1 set itemcount to ( itemcount + 1 )
Hi if I understand correctly if I want to use your mod and Museum of Artifacts Improved Expanded all I need are Tamrielic Lore.esm and Museum of Artifacts Improved Expanded.esp? I understand that Addon 1, 2 and 3 are completly incompatible and addon 1 with Script insurance are safe. Is addon 4 needed only if I were to use MoA and and Art of War without your mod?
Short answer: sort of. but you still also need Tamrielic Lore.esm. Long answer: Tamrielic Lore.esm is required by all add-on esps, as it contains all the base information for using them. There's an artifacts improved/expanded add-on for Tamrielic Lore, which you can use alongside the Wings of the Queen of Bats add-on and the Script insurance add-on, that is intended to be used with the Artifacts Improved Expanded mod itself. Therefore, the three things you would need are:
1. Tamrielic Lore.esm 2. Museum of Artifacts Improved Expanded.esp and 3. TamLore AddOn -- Museum of Artifacts Improved Expanded.esp (it may be named slightly differently, but the description should mention PrincessStomper and TheOtherFelix).
I've been given the go-ahead for using the Museum of Artifacts Improved Expanded as part of the add-on, but have not had time to do so because of IRL stuff, though I do hope to included it sometime in the near future.
Thanks! The description got me confused a little bit. One question though, how safe would be transfer of already existing character with these mods activated to your mod with MoAIE included once released? Would Wrye Mash cleaning be enough? Thank for all your work towards Morrowind modding community. Personally I am waiting for your Official Plugins mod to be updated also :)
UMOPP will take a bit of time to get updated, unfortunately, which is currently in short supply, but it *is* in progress!
As for existing saves, I haven't tested, but you should be able to do a straight update. MoA Improved Expanded has been included as an addon now, with necessary edits that make it compatible with both TamLore *and* Art if War.
Thinking about it now, you may need to first disable all addons (but not the.esm) before updating.
51 comments
Btw i noticed a really strange behaviour today: i saved before finishing main quest, tp at Mournhould and went inside the Museum and all dialogues were there less for Wraithguard/Sunder/Keening, made another save and finished the game, then AFTER that made the same thing (tp to godreach) and dialogue werent there anymore for 6th House and Ashlander items. Daedric Crescent, Mentor ring etc. were still available. Very weird and i would like some help. Actually all my saves are BEFORE entering the museum for the first time, as i suppose that entering the museum with the problem ON make Torasa Aram stuck in the bugged way.
Btw i have checked Torama Aram through console and in both cases (working and not) she has on the ScriptInsurance.esp scripts and the scripts about those items, so that is not the problem.
Tamrielic Lore.esm
Museum of Artifacts Improved Expanded.esp
Tamrielic Lore AddOn MoA Improved Expanded.esp
Tamrielic Lore Wings of the Queen of Bats.esp
Tamrielic Lore Script Insurance.esp
Please let me know if you have any further issues!
Edit:
While I didn't find anything wrong with the files when I checked them out (including using Windows Defender, Avast, Norton, and even the dreaded McAfee), I've re-archived and re-uploaded both files now, Please let me know if you're still having this issue, and I'll see what I can do :)
https://www.virustotal.com/#/file/e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855/detection
virus total has a file scanning service and I sent to them this file. about 20 anti-virus sites deem this file to be clean. including karpesky and other such services.
freestone
Edit:
Okay, so this is really weird -- it flagged the main manual one as a virus (despite not doing so when I first uploaded the mod), though the Vortex version seems fine. I'll keep trying to figure out what the issue is and go from there.
Edit:
Okay, should work this time. Fingers crossed!
I'm assuming it's some conflict with the mods I'm running, but I did confirm it with a new game.
Do you have PrincessStomper's Museum of Artifacts Expanded enabled? The compatibility patch requires both to work properly. I never touched sixth house amulets, so that sounds like a compatibility error (though I'll take a look at it)
Thanks for the reports!
Edit: Update pushed!
Trying it out now.
If ( ringwind == 0 )
If ( GetJournalIndex "IC25_JonHawker" >= 50 )
If ( Player->GetItemCount "ring_wind_unique" == 1 )
AddTopic "Denstagmer's Ring"
set ringdenstagmer to 1
set itemcount to ( itemcount + 1 )
Should be
AddTopic "Ring of the Wind"
set ringwind to 1
Long answer: Tamrielic Lore.esm is required by all add-on esps, as it contains all the base information for using them. There's an artifacts improved/expanded add-on for Tamrielic Lore, which you can use alongside the Wings of the Queen of Bats add-on and the Script insurance add-on, that is intended to be used with the Artifacts Improved Expanded mod itself. Therefore, the three things you would need are:
1. Tamrielic Lore.esm
2. Museum of Artifacts Improved Expanded.esp
and
3. TamLore AddOn -- Museum of Artifacts Improved Expanded.esp (it may be named slightly differently, but the description should mention PrincessStomper and TheOtherFelix).
I've been given the go-ahead for using the Museum of Artifacts Improved Expanded as part of the add-on, but have not had time to do so because of IRL stuff, though I do hope to included it sometime in the near future.
I hope this helps!
One question though, how safe would be transfer of already existing character with these mods activated to your mod with MoAIE included once released? Would Wrye Mash cleaning be enough?
Thank for all your work towards Morrowind modding community. Personally I am waiting for your Official Plugins mod to be updated also :)
As for existing saves, I haven't tested, but you should be able to do a straight update. MoA Improved Expanded has been included as an addon now, with necessary edits that make it compatible with both TamLore *and* Art if War.
Thinking about it now, you may need to first disable all addons (but not the.esm) before updating.
Hope this helps!