Hires Bittercoast and Ascadian Isle Mainroad by Vrakyas
Morrowind » Models and Textures
Added: 11/03/2016 - 07:19PM
Updated: 22/04/2017 - 06:43PM

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Uploaded by Vrakyas


Last updated at 18:43, 22 Apr 2017 Uploaded at 19:19, 11 Mar 2016


I never was satisfied with the texture replacers of the main roads of Bittercoast and Ascadian Isles I used, so I made my own.
So this is a textures replacer for the mainroads of Bittercoast and Ascadian Isles - it's the same texture for both regions.
It mainly affects the main roads around Seyda Neen, Vivec and Pelagiad.
The textures are 8x the vanilla size (2048x2048).


Just use a Mod Manager like NMM and follow the installation steps.

For manual installation extract the archive to a temporary folder. Pick the version your want, either the default grey, the brownish or the dark grey version and copy both files to your Morrowind Data Files\Textures folder.


Just use your Mod Manager for uninstalltion.

For manual installation delete these 2 files from \Data Files\Textures:


Because this is a simple replacer, it should not conflict with anything.
If you are using MGE or MGE XE, you should re-generate distant land.
I recommend the Texture Fix 2.0 by Slartibartfast ( to eleminate texture seams, when using hires textures.