Morrowind

21 comments

  1. Laicus
    Laicus
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    I deleted all erroneous cell edits, fixed Ra'zii's greeting and black interiors when playing on a smartphone.
    Fixed esp
    1. CloneTwo
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      Glad to see i wasn't the only one who noticed this. Thought i was going mad when i saw snow in Gnaar Mok
      Don't know how, why, or where these edits came from, but i'm glad you fixed it

      EDIT: Just re-checked it in Tes3View, turns out you only removed the cells that had nothing in them and so areas like Balmora and Ald-ruhn that do have edits still have their Region name and weather wrong. Shouldn't be too hard to fix
    2. Laicus
      Laicus
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      Thanks, fixed, the link is the same.
  2. dagothdoom
    dagothdoom
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    Everytime I try to talk to Forylyn about the market pass, the game crashes. Why?
    1. MatthewTheBagel
      MatthewTheBagel
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      Sorry for the late reply, but I do not why it would crash. When I first tested this mod, it was on a windows XP computer from the early 2000's, so It shouldn't cause any crashes. If it continues to do this, just don't talk to him about Market Passes, just open the console, click the door to the market and type "unlock".
    2. Jadefang
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      The crash is caused by the RemoveTopic command. While it is a legitimate command in OpenMW, it is not valid in the vanilla Morrowind engine, and trying to attempt it there will either cause a crash, or bring up a script error at best.
    3. Laicus
      Laicus
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      This post needs to be deleted.

  3. calemcc
    calemcc
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    Opening the mod up in Enchanted Editor and TESFaith# shows that it makes edits to about 600 cells. TES3CMD say it's already clean, so not sure how to fix. Unless there's a good reason for all of the edits, the mod should probably be avoided.
  4. Crankgorilla
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    Like the location, layout and detail.

    (v2.4) Needs to be run through Enchanted Editor. Clean the 72 gmst's and any touched references and cells. Cleaning a mod tutorial can be found around the place easily enough.

    Endorsed for the vision. And I like custom towns.
    1. MatthewTheBagel
      MatthewTheBagel
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      Updating this mod as of now. Will clean it with Tes3cmd when I'm finished!
  5. ElderScrollsRPGuy
    ElderScrollsRPGuy
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    Great mod, but I have one small request, would there be anyway you could add a map marker? I know it's such a small thing, but I feel it would make it feel more like part of the world. Thanks!
    1. Atlantis_C
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      And upload a screenshot of it. Just want to make sure it's not going to conflict with any other mods.
    2. MatthewTheBagel
      MatthewTheBagel
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      Very sorry for the late reply! I'm updating the mod, and will try to get a map marker up! Cheers!
  6. EvilOssie
    EvilOssie
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    Is it safe to do an overwrite update, or should I uninstall & cleansave?
    1. MatthewTheBagel
      MatthewTheBagel
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      Just head somewhere out of Rift, then remove your current Rift Town .esp, than re-install and you should be fine
    2. EvilOssie
      EvilOssie
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      Thank you, sir
  7. MatthewTheBagel
    MatthewTheBagel
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    The file has been updated. If you have already downloaded an earlier version, you should re-install.
  8. MatthewTheBagel
    MatthewTheBagel
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    Hello, MatthewTheBagel here. If you have any feedback about my mod, It would be appreciated.
    1. Cheydin
      Cheydin
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      The idea to populate Azura's Coast with a vertical shack village (due to the flood or Tel Branora nearby, perhaps?) is certainly interesting and the village looks unique enough. Have you checked out TR's fishing villages (like Bahrammu) in their Telvanni territory for inspiration? In any case, it's quite good how this was built into the landscape. However, I'm not convinced by the mix of styles used within the interiors. There's expensive dunmeri furn_de_r and imperial middle class furn_com together in one poor shack room or Dunmeri tapestry combined with the imperial one. Might be a matter of taste, but MW is rather consequential with its own rules for a consistent use of those styles, so it doesn't fit as smoothly as it could into MW. Also, interior lightning could be much darker sometimes, just compare it to Hla Oad, for example. There are also some dialogue typos (as far as I can say, hehe) and less optimal formulations like "Imperial Empire" in that book about the "Cyrod Emporer" Reman. I think you can be proud to have a whole village with quests released, but there's still place for some refinements.
    2. MatthewTheBagel
      MatthewTheBagel
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      Thank you for feedback! I actually have never heard of TR's fishing villages, but I may have to check it out haha. Also, I appreciate the feedback, I'll have to take that into consiteration next time And with the odd furniture in shacks, I really didn't want to use the poor old shack furn, because the village is actually quite prosperous, (House Hlaalu provides items etc) although I couldve displayed that way better lol
  9. pinkoid
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    Great. Downloading now and I'll give some feedback soon as I can; really looking forward to this based on the screenies and description. Any recommended level for the quests?