Morrowind
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MC

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dagothagahnim

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About this mod

THIS IS NOT MY PLUGIN!

However, like so many mods, this one has been lost over time, and was a great one.

Permissions and credits
THIS IS NOT MY PLUGIN!
However, like so many mods, this one has been lost over time, and was a great one. It was hosted on planetelderscrolls, which is now down for good. I love this plugin, and even made a compatibility patch between this plugin and my own Sobitur Facility plugin.

Below is an extract from the readme file::

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     The Elder Scrolls III
           MORROWIND: 
        Yagrum  Advanced

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Index:
1. Installation
2. Playing the Plugin
3. Description
4. Stuff You should Know
5. Contact
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     1. INSTALLING THE PLUGIN
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To install the plugin, unzip the files into the Morrowind/Data Files
directory. If you have version 1.0, delete it first.
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     2. PLAYING THE PLUGIN
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From the Morrowind Luancher, select Data Files and check the box 
next to the YagrumAdvanced.esp file. It's been cleaned with TESAME,
so it shouldn't do anything bad...
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     3. Description
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What this mod does:
Well, I always thought that Yagrum Bagarn was a little bogus in the game,
I know he's essential to the main quest, but still, he's the last living
dwarf, you'd think he'd be able to do cooler stuff. This mod gives you
quests to complete for Yagrum to refresh his memory after which he'll give
you the option to build centurion spheres and steam centurions. You need
to bring him materials in order for him to do this though, and you have to
have access to his "bleak existence" topic, meaning you'll have to have
given him the three books, so I don't feel it's unbalancing.
Also adds:
Fast travel between Tel Fyr and Tel Aruhn.
A secret door outside Tel Fyr that takes you directly to the Corprusarium.
Dwemer Cylinders and Tubes to the inventory of one trader in Morrowind, but 
I'm not telling which one (but she's pretty obscure)
New in Version 2.0:
Companion share- Now your Centurion companions can carry stuff for you.
Improved Companion AI- Centurions will now repair themselves if hurt, and defend you while on patrol.
Centurion Archers- New quests dealing with Mournhold allow Yagrum to build you Centurion Archers.
The Airship- A new quest to build your very own dwarven airship.
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     4. Stuff You Should Know
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-Obviously Tribunal is required for this mod.
-You have to have brought Yagrum the three books "Divine Metaphysics," "The Egg of Time," and "Hanging Gardens" to be able to begin the new quests.
-Yes, you can take your centurions back and forth between the island and the mainland, but there's a quest in order to enable it. After you've been to Mournhold, go to yagrum and talk about "Transportation to the Mainland"
-You have to have seen the great battle in Bamz-Amschend in order for Yagrum to build Centurion Archers.
-The centurions have fairly large scripts attached to them, and as a result, having too many of them in a large area can cause serious FPS reductions. I don't recommend travelling with too many of them at one time.
-For those of you who have savegames running Version 1.0, make sure to delete 1.0 before you install this mod, and be sure to not run them at the same time. Many variables and scripts were changed from version 1.0, while this won't invalidate your old savegames, don't expect everything to be just the way you left it. (Sorry)
*****************************************************************
     5. Contact
*****************************************************************
Please email me with any questions, comments, complaints or compliments
at [email protected]
Well boys and girls, here it is, a year later, 2.0. I'd like to thank all of you who downloaded 1.0 and sent me feedback, and thanks for taking the time to download this mod, just let
me know what you think.
M.C.
All right, if you have to know which trader sells the materials you need for
the centurions, it's the female nord in The End of The world. :-)