Morrowind
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McMuffin converted by Bahamut

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SaintBahamut

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56 comments

  1. enderpalatine
    enderpalatine
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    I am new to morrowind so bear with me. I see a lot of people saying they get the blue and not the red effect showing in the screenshot when they install the mod.

    How do I get the red glow and and the part where is says to display the model properly you need to install the fixes it lists from MCM, where do I install those? And one of the links for MCM you listed doesn't work. I know it sounds like I am asking you to walk me through the whole process and asking a awful lot but please I don't know what to do. Please send help.
  2. Bubbawarhorse123
    Bubbawarhorse123
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    Can someone help me alter this mod to work with bound greaves and shoulders? I also want to use the standard red and black for the bound armor as well.
    1. SpaceDevo
      SpaceDevo
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      The latter should be easy: all you need is to make renamed copies of the standard jy_daedric meshes, drop them in the B subfolder and let them overwrite.

      As for the former issue, you'll either have to edit the plugin's file paths or make renamed copies of the jy_daedric meshes and drop them in Morrowind's A folder to overwrite the game's vanilla Daedric meshes.
    2. Bubbawarhorse123
      Bubbawarhorse123
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      idk why but I am having problems doing this
    3. PLHeadhunter
      PLHeadhunter
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      I was recently tinkering with TES CS and NifScope to add textures and meshes from this mod to Bound Greaves and Pauldrons, but only the icons appear to change and the armor pieces themselves look vanilla.
      I also tried overwriting vanilla meshes as SpaceDevo said, but somehow it still doesn't work. I'm playing on OpenMW with MO2, so I created a new mod in several ways, I triple checked every path and name in NifScope, no success, so I don't know what's wrong.
      Editing files is far beyond my comprehension, did anyone get those mods to work together?
  3. CyberGama
    CyberGama
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    Ok I'm confused here, it says to enable reflection effects and gloss map fix on skinned models, but I've looked everywhere on MCP and couldn't find either of them. Are they removed, or am I not looking hard enough? 
  4. NihilisticPoet
    NihilisticPoet
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    NVM, solved the issue.
  5. Tejinu
    Tejinu
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    My daedric armor doesn't shine when I enchant them... =(

    Also, wondering, why are all the daedric armors blue and not red like in the pictures here..? I would love to have them look like they do here on the images..

    I didn't install any of the optional files, just the meshes, textures, icons and I enabled the .esp file provided. Still, all daedric items have a blue shine to them instead of red, and none of them glow when they are enchanted...

    Any help would be greatly appreciated..!
  6. vestiphobia
    vestiphobia
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    Does anyone know why these textures dont work on the greaves? (they work on everything else,) theyre working on the enchanted ones you get on the quest..... theres no conflicts showing in MO2 so nothing else should be overwriting it.
  7. machodudelaser
    machodudelaser
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    for some reason i'm having the strange shiny texture issue but only on dremora enemies, not on the daedric armor my character or other friendly NPCs wear. Any idea on a fix?
  8. BeingShotAt
    BeingShotAt
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    Strange, armor is still shiny
  9. Jpwolf69
    Jpwolf69
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    i had the same problem as the armor was shiny but I had to edit both the daedricred.tga in Textures and also in the Optional\BlankReflection\daedricred.tga by using GIMP.
    Because by only doing the "lower the brightness until it's completely black" for the daedricred.tga in Optional\BlankReflection\daedricred.tga as SpaceDevo said it still was shiny and so I went and "lower the brightness until it's completely black" for the Textures\daedricred.tga  that I finally got rid of the aluminum shiny foil.
  10. Tulak258
    Tulak258
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    Hmmm... How to find armor??