Morrowind

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MDP Team

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NullCascade

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15 comments

  1. ffann1998
    ffann1998
    • member
    • 14 kudos
    I made 2016 compatibility version also compatible with Main Quest Overhaul and RR Mod Series - Ghostgate Fortress. Tested on OpenMW.
    Let me know if you want separate patches for these mods.
    Link - https://drive.google.com/file/d/1MJRsWqE60G3Of9zpIuDrSjLBLX4gt49j/view?usp=sharing
    1. Oblib
      Oblib
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      • 6 kudos
      Hi there ! Do you still have your installation ? Would you be open to request ? ^^
    2. ffann1998
      ffann1998
      • member
      • 14 kudos
      Hi. I'm sorry. Which installation?
  2. Oblib
    Oblib
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    • 6 kudos
    Nice, thanks, love it !

    I’d love a patch that would not change the land to add things, because it makes it incompatible with groundcovers.
    I was able to fix many things moving it with the console, but I can’t do it for groundcover as how openMW handles it.
  3. EnclaveOverlord1
    EnclaveOverlord1
    • supporter
    • 50 kudos
    So for some reason some of the lanterns appear in the incorrect places with this mod. I thought they were just misplaced but when I open the mod in the Construction Set they were fine, and one of them even appeared in the right place when disabling the mod, saving my game, then re enabling the mod. I have no idea whats going on, but I really wanna fix it, but have no idea how.

    Image of the Issue: https://i.imgur.com/uqHbu1S.jpg
  4. domcroy
    domcroy
    • supporter
    • 3 kudos
    So this replaces the original esp? So I have to delete the old one and activate this one (2016 esp)?
    Also, is there a way to edit the esp so it doesn't get rid of the merchant in the north-east of Balmora? I like her, she's nice.
    Edit: dw, abot helped me out.
  5. CreeperLava
    CreeperLava
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    • 242 kudos
    Will you update the patch for MDP 2016 ? Is any update needed at all ?
    1. Morrocookie
      Morrocookie
      • member
      • 0 kudos
      Considering the More Detailed Places .esp has been renamed, it's likely an update will be required, or some fiddling around with master files. Hopefully the author can get back to us soon with this.
    2. NullCascade
      NullCascade
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      • 174 kudos
      I've added a MDP 2016 version. I haven't extensively tested it, but it should contain the changes I made in the 2013 version.
    3. CreeperLava
      CreeperLava
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      • 242 kudos
      Thank you !
  6. SweetyNutmeg
    SweetyNutmeg
    • member
    • 0 kudos
    Unfortunately I have three open air Vivec cantons (Hlaalu, Redoran, Telvanni) and this compatibility version of MDP doesn't fix this problem. What do?
    1. 6thHouseBellHammer
      6thHouseBellHammer
      • member
      • 3 kudos
      Have you tried playing around with your load orders? That might help a little bit or at the very least, lessen the impacts of the conflicts.
  7. 6thHouseBellHammer
    6thHouseBellHammer
    • member
    • 3 kudos
    Hi.

    Nice mod. Just an FYI, there is a huge land tear in Suran if this is loaded before Indybank 2.4b. The cell ref is Molag Amur Region, 7, -7 if you want to look at this in the construction set. Basically, it's the area with the training dummies.

    Anyway, to resolve the land tear, just load this after Indybank 2.4b. Maybe let the MLOX guys know, so that the load orders are set correctly.

    Cheers.
  8. r3v4n21
    r3v4n21
    • member
    • 8 kudos
    Does this make More Deatailed Places 2013 compatible with The Walled City of Balmora ?

    Okay, the two are still incompatible with each other :/
    There are some rocks blocking the eastern walls and the trees in front of the Hlaalu building are in the wrong position
    1. NullCascade
      NullCascade
      • premium
      • 174 kudos
      I made this based on my own playlist primarily. I'll give it a try with The Walled City of Balmora and move/remove the conflicting content.