I made 2016 compatibility version also compatible with Main Quest Overhaul and RR Mod Series - Ghostgate Fortress. Tested on OpenMW. Let me know if you want separate patches for these mods. Link - https://drive.google.com/file/d/1MJRsWqE60G3Of9zpIuDrSjLBLX4gt49j/view?usp=sharing
I’d love a patch that would not change the land to add things, because it makes it incompatible with groundcovers. I was able to fix many things moving it with the console, but I can’t do it for groundcover as how openMW handles it.
So for some reason some of the lanterns appear in the incorrect places with this mod. I thought they were just misplaced but when I open the mod in the Construction Set they were fine, and one of them even appeared in the right place when disabling the mod, saving my game, then re enabling the mod. I have no idea whats going on, but I really wanna fix it, but have no idea how.
Image of the Issue: https://i.imgur.com/uqHbu1S.jpg
So this replaces the original esp? So I have to delete the old one and activate this one (2016 esp)? Also, is there a way to edit the esp so it doesn't get rid of the merchant in the north-east of Balmora? I like her, she's nice. Edit: dw, abot helped me out.
Considering the More Detailed Places .esp has been renamed, it's likely an update will be required, or some fiddling around with master files. Hopefully the author can get back to us soon with this.
Nice mod. Just an FYI, there is a huge land tear in Suran if this is loaded before Indybank 2.4b. The cell ref is Molag Amur Region, 7, -7 if you want to look at this in the construction set. Basically, it's the area with the training dummies.
Anyway, to resolve the land tear, just load this after Indybank 2.4b. Maybe let the MLOX guys know, so that the load orders are set correctly.
Does this make More Deatailed Places 2013 compatible with The Walled City of Balmora ?
Okay, the two are still incompatible with each other :/ There are some rocks blocking the eastern walls and the trees in front of the Hlaalu building are in the wrong position
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Let me know if you want separate patches for these mods.
Link - https://drive.google.com/file/d/1MJRsWqE60G3Of9zpIuDrSjLBLX4gt49j/view?usp=sharing
I’d love a patch that would not change the land to add things, because it makes it incompatible with groundcovers.
I was able to fix many things moving it with the console, but I can’t do it for groundcover as how openMW handles it.
Image of the Issue: https://i.imgur.com/uqHbu1S.jpg
Also, is there a way to edit the esp so it doesn't get rid of the merchant in the north-east of Balmora? I like her, she's nice.
Edit: dw, abot helped me out.
Nice mod. Just an FYI, there is a huge land tear in Suran if this is loaded before Indybank 2.4b. The cell ref is Molag Amur Region, 7, -7 if you want to look at this in the construction set. Basically, it's the area with the training dummies.
Anyway, to resolve the land tear, just load this after Indybank 2.4b. Maybe let the MLOX guys know, so that the load orders are set correctly.
Cheers.
Okay, the two are still incompatible with each other :/
There are some rocks blocking the eastern walls and the trees in front of the Hlaalu building are in the wrong position