Morrowind

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Melchior Dahrk

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MelchiorDahrk

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  1. MelchiorDahrk
    MelchiorDahrk
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    Sticky
    You can reach my Tumblr blog by visiting the link below:
    http://melchiordahrk.tumblr.com/

    You can view the YouTube video showcasing some of the companion's functionality by visiting the link below:
    https://youtu.be/oCe5D8MIE7U
    1. dustygraves64
      dustygraves64
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      ho! ho! that is so cool)
      you should try a pom/dauch next time-small,loyal and smart oh and can be hyper to.
    2. puddinpoppy
      puddinpoppy
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      kudos for such a cute mod, thanks for the work on it. I wanted to park him in my house in balmora but there was no option for him to stay indoors, only to stay outdoors (which he ignored anyway and followed me tracking dirt into my employers home, bad doggie!).would enjoy a function to have him stay inside, loafing on the bed etc.Also my corgi was stuck in that first screenshot, where he is crouched, lowered front end...everytime i looked at him he was staring at me crouched. it was creepy.sorry, i had to uninstall it but will enjoy reinstalling some other time, if i can get him to stay put somewhere and not stalk me lolol
  2. Winterhome
    Winterhome
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    He is so adorable and cute! Thank you so much! <3
  3. RavingRabbit21590
    RavingRabbit21590
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    This is adorable.
    Only downside is that it doesn't seem to play too well with the Companionable Cats mod (I think they use the same dialogue topic?) so I can't use them together in the same play-through. Ah well, guess my Nerevarines are either a cat or a dog person, never both.
  4. Rgmemo
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    In response to post #70265383.


    Spoiler:  
    Show

    Rgmemo wrote: Having a few problems with this mod. Initially downloaded it through a mod manager and it defaulted to the optional (non-essential) version rather than the main (essential) version. I tried manually installing the esp and folders to data files and activated the esp. However with the essential version, the moment I enter any cell with the Corgi in it, it automatically, permanently gets knocked unconscious, with the message repeating every 15 or so seconds when he's supposed to get back up.
    As for the non-essential version, I'd prefer not to use it simply because it leads to him getting killed fairly quickly by tougher enemies, like Gaenor (as he becomes lootable rather than going unconscious).
    I do actually like this mod, other than this problem. But I'm not sure how to solve it.


    It's sometimes hard to diagnose things like this if you're using something like MO2. My recommendation would be to start a new game with the essential version and see if the issue persists. Are you on OpenMW or the vanilla engine?
     


    Vanilla. Using Code Patch and MGE XE with it, as well as other assorted random mods. Is it recommended that I just try with manual installation with the essential version specifically? I downloaded it for a new game before and the "knocked unconscious" problem was present when I entered the Andus Tradehouse in Maar Gan.
  5. Rgmemo
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    Having a few problems with this mod. Initially downloaded it through a mod manager and it defaulted to the optional (non-essential) version rather than the main (essential) version. I tried manually installing the esp and folders to data files and activated the esp. However with the essential version, the moment I enter any cell with the Corgi in it, it automatically, permanently gets knocked unconscious, with the message repeating every 15 or so seconds when he's supposed to get back up.
    As for the non-essential version, I'd prefer not to use it simply because it leads to him getting killed fairly quickly by tougher enemies, like Gaenor (as he becomes lootable rather than going unconscious).
    I do actually like this mod, other than this problem. But I'm not sure how to solve it.
    1. MelchiorDahrk
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      It's sometimes hard to diagnose things like this if you're using something like MO2. My recommendation would be to start a new game with the essential version and see if the issue persists. Are you on OpenMW or the vanilla engine?
  6. Winterhome
    Winterhome
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    So cute. So adorable. Morrowind sure won't be lonely with him around. <3
    1. MelchiorDahrk
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      <3
  7. RaveBlack
    RaveBlack
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    Oh wow, he's so cute!
  8. TheDrunkenMudcrab
    TheDrunkenMudcrab
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    Hey MelchiorDahrk,

    The non-essential version of the corgi still has a broken bounding box. Could that be fixed? Thank you.

    Forever yours,

    -TheDrunkenMudcrab
    1. MelchiorDahrk
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      Fixed in version 1.30!

      Cordially your affectionate master,
      -Mister Dark
  9. matsukosan
    matsukosan
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    YEEEEEEEESSSSSSSSS O3O
  10. TheDrunkenMudcrab
    TheDrunkenMudcrab
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    Thanks MD.
    1. MelchiorDahrk
      MelchiorDahrk
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      No problem, Mudcrab.
  11. lordmoldyshorts
    lordmoldyshorts
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    Hey, I love Dinky! I'm having a little issue, though. For some reason, Dinky's footstep noises seem to have been replaced with some kind of magic sparkle noise. Is there any way to give him default footsteps? I am using Acoustic Overhaul, and I think that may be the culprit because that affects footsteps.
    1. MelchiorDahrk
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      I would recommend testing with wolves as Dinky uses the same sound gen. you can use the console to test this:

      tai ;to make it so the wolf won't attack you
      placeatpc "BM_wolf_grey" 1 1 1

      Now listen to the sounds it makes.