Morrowind

18 comments

  1. EZFreemann
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    Just reporting this in case I'm not the only one, but I've tried this mod twice, two different characters. Both times, after using the ring that teleports you back to this home, my avatar got stuck half-way up in the air, as if stuck in a jump, even higher, and with absolutely zero ability to fix it. Moving around from cell to cell is just bizarre as the avatar is at a wacky elevation. It completely ruins the game. I narrowed down the problem to this mod through experimentation and I just wanted to post this so it's known to have caused this issue. If you want any tech stats, hit me up. Otherwise, it was a very promising mod. If it works for you, great! Just make a back-up save before playing around with it.
    1. Crankgorilla
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      Back after a long rest. This and all my mods are done on a base run of the game. Probably one of your mods. This one is insulated to an interior cell. Effects nothing outside it.
  2. kvngreeley
    kvngreeley
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    This is another very cool mod from Crankgorilla! I tried to test everything and everything seemed to work perfectly! The interior visuals are absolutely amazing with many small details that are incredible. And, as usual, there are lots of things to discover. If you don't click on and look in everything, you are going to miss something. I really love the mods that use the storage containers that look like the items they are labeled for and intended to store. That seems to just add atmosphere. And, of course, you can still store anything you want in them. There are some new repair items that work perfectly and some interesting enchanted items, some with serious negative side effects that you have to mitigate if you want to use them.

    There are so many cool things in this mod. The water falls, the aquarium, the pictures, the fancy mirror, the wine jug, the painting that is scripted so you can hang it anywhere and fully adjust it, the spinning globes in the Ready Room, the bath, etc. And there are the usual Crankgorilla gifts too!

    This mod might not be for the absolute purists since there are quite a bit of free items as well as some non-lore friendly books about mods and the painting I definitely didn't expect to find. But that definitely doesn't bother me!

    I only couldn't fully figure out two things. One is the benefit from using the bathtub. From multiple tests, I gained three benefits from it. One was a consistent attribute fortify of 0, one was a low attribute fortify, and the last was a low skill fortify. The skill fortify bonus ended after 48 hours. After waiting for over 7 days, I didn't see an end to the attribute fortifies. However, I didn't continue to play and test the mod in a regular game so I don't know when the attribute fortifies actually end. The other is the benefit (if any) from the stew. I got the cup of stew, but it doesn't appear to do anything. Maybe it is just NOM compatible? I haven't tried NOM yet so I don't know. I also saw a funny thing where if you don't take a note before opening a door, the note continues to float in the air, which doesn't affect anything.

    Just like other Crankgorilla mods, you really need to experience this for yourself. It is well worth the download and it will certainly be in my final mod load list. I have enjoyed very single Crankgorilla mod that I have tried and they are very fun to explore. A huge thanks once again to Crankgorilla for all of the mods that have been shared!

    EDIT: First, I should note that any issue I observed above could be due to a mod conflict with my testing load order. Some other mods I have tested have possible script mod conflicts that I am unable to figure out what causes it. However, nothing that I observed with this mod should detract from someone's interest in trying this mod for themselves. If you don't try it, you will be missing out. Also, this mod should have more endorsements!
  3. Zoomtra
    Zoomtra
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    Very nice Home Indeed.... Highly Recommended... Also I am using Rebirth, MGSO and Tamriel Rebuilt and I can confirm this mod seems to work with all of them so far without problems....
  4. DansNotPro
    DansNotPro
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    Good job! It looks so cozy!

    Perfect for anyone willing to join their ranks!
  5. pchamney
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    Really nice mod. One thing, when I came back about the third time, the fish had escaped and were swimming around the room.
    I soul trapped them and put them in clothes.
    1. stahpk
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      If you use TCL they will escape. Just type ra and they will reset.
  6. Rocketchips
    Rocketchips
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    Nice one
    1. Rocketchips
      Rocketchips
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      There's a kind of bug when you use the dragon to teleporting buckmoth fort anyway great mod.
    2. Crankgorilla
      Crankgorilla
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      That's not a bug but a deliberate. I liked the idea of the joined forts. With Mistletoe Manor I found I used the local castle more than any location. The convenience made it an appealing trade option. With this link to Buckmoth, it opens options of trade and travel to that area. Useful perhaps. The other statue leads to Ebonheart, outside the Inn, which is purposefully inconvenient so as not to be a cheat. Still good though.
    3. Crankgorilla
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      There's also a tapestry behind the entrance chest that will lead you straight to the Moonmoth fort, so as to skip the exterior load. Just snap and you're there. Small conveniences.

      Enjoy!
  7. Hanker109
    Hanker109
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    Hi crankgorilla! This looks like the best home ever in Morrowind but I was wondering if this will work with Morrowind Rebirth. Great looking home!
    1. Crankgorilla
      Crankgorilla
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      Hi.

      I'm not sure. I'm sorry to say I have only downloaded MR. I've still to get around to the big install. (I'll try do it today). The reason is I've got a list of many mods tuned to run together. It has taken a long time and a custom build; I suppose the exterior of this mod is basic enough that it might fit straight into MR.... I was thinking of doing the exterior in scaffolding and an exterior entrance to the top level and perhaps more to the small courtyard area but then I'd still be sitting on it, and it would never get released. If you get time, post back and mention if it fit. It adds one tower and there are no landscape adjustments, which prevents land tear conflicts so, there's a good chance it might fit in. A patch can be made (10 mins) if necessary.
    2. Hanker109
      Hanker109
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      Hi Crankgorilla! Thanks for the reply, I will download, install, and report back to you later. There are, I believe, three major mods: MGSO, Tamriel Rebuilt, and Morrowind Rebirth. I have the three captioned mods installed and some other mods which I had to tweak with the CS to make them fit, for instance, Balmora Balconyhouse and Ald-Ruhn Expanded v1.6 as examples. Will be back with report, thanks.
  8. You forgot to include some of Momos textures. I like your script ideas. :)
    1. Hi, thanks for taking the time to comment.

      I checked the game on a clean install of Morrowind only. The only texture messages were from the wolf pelt texture, which is why this needs Bloodmoon. The baskets by show up fine on my end as does the custom momo ivy (not sure if there's anything else).

      Perhaps, if it's still a problem, copy the texture names in the bug report and we'll look into it further.
    2. The scripts are pretty solid. If anyone wants to use them with their own adjustments, that is good (just change ID). Most can be adjusted with an item ID at the right spot and some dialog. Some have sounds. Making anything an activator allows a script to be attached. There's a take/give script, which is very versatile. There's a 24hr dispenser script and a few others that could be of use.
    3. I understood. The problem is in the name of the texture: momolederweiß.dds. Morrowind (our translation) dont like the last letter - ß. I renamed it and everithing is ok.))) Strangely, poltergeist tricks.