Morrowind
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MatthewTheBagel Matt Punell

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MatthewTheBagel

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10 comments

  1. shadisaar
    shadisaar
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    Dunno if you're still working on this mod, but the wardens have a conversation loop if you interact with them. selecting "okay I got it" doesnt end the forced dialogue and doesnt allow you to back out of the conversation
    1. Dolsebela
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      did you end up finding a fix?
  2. Gaelwyhn
    Gaelwyhn
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    Since it's a Telvanni settlement, it makes more sense for the statue to be something more relevant to that group. Maybe even Sotha Sil instead of Vivec.
    1. Dolsebela
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      might just delete it in tescs
  3. PikachunoTM
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    Hello, MatthewTheBagel

    I just wanted to comment and say that this is an interesting first mod, and I've had the pleasure of playing it (despite the fact I almost never play house mods).

    That being said, I ran into a few issues with playing this, and have been working on my own edit of this mod which addresses many of said issues.

    Firstly, here's a list of things I've found so far:

    --Spelling errors on several topics, I've corrected quite a few of them so far, so here's a few examples:

    Just as a note in general, for dialogue, it is NOT recommended to mess around with greeting 1, more information can be found on the TES Alliance and various other dialogue tutorials [TES Alliance == http://tesalliance.org/forums/index.php?/tutorials/article/110-dialog-tutorial/]

    Here's a good example of a greeting I fixed.
    "Ah, hello. Seriously, there's no time to chat, go find that marauder like you were tasked! { I did } You Have? and this book? Ah, I believe this would belong on a bandits body. Very good, here is the gold. I'm impressed a Telvanni lapdog like you could make such an achievement. Now scatter."
    There are some issues with this text on its own (I'm assuming you wished for some sort of player "response," however this requires a choice function, which I could put up, but it'd take too long). Also, under Function/Variable tab, I put "Item >> _Redorans_journal_ >> = >> 1" and under Results I put:
    "player->additem "gold_100" 1
    goodbye"
    Which makes it so the player is given the gold for bringing the book. Note, there is another check needed for this line of dialogue to ensure it does not allow for the player to repeatedly get gold after the initial speech, which I am not adding here because that requires more dialogue to be added, which I'd rather not mess around with because it's not my mod x3

    --A note on dirty mods.
    There are many issues present with this mod in regards to a call for cleaning its dirty edits. Of which, I have fixed them in my edit, and there are many tools to help with cleaning

    >> TES Advanced Mod Editor [http://mw.modhistory.com/download-95-5289]
    >> TESTool [http://mw.modhistory.com/download-95-15255]
    >> TES Plugin Conflict Detector [http://www.nexusmods.com/morrowind/mods/475/?]
    >> An even more complete list can be found on the UESP Wiki [http://www.uesp.net/wiki/Tes3Mod:Modding]

    --On the side, I repositioned over 100 objects, many of which were floating, clipping, etc., and were calling for me to move them x3
    I also gave the book "_Redorans_journal_" a cover/inventory image, which it was lacking. I only added a select few things to the whole place, and only to cover up seams.
    Finally, I removed a few placed items, because they are either part of an unrelated quest, or were intended to be unique.

    There are still plenty of things that need to be fixed, such as the addition of journal entries/quests/dialogue edits and entries to keep better track of everything that's going on, setting ownerships of items, and giving correct rewards for quests.

    My last thing I'd like to say, is, if possible, try and match the interiors to the exteriors in size, so as to be immersive as possible.

    Hopefully my edits will prove useful to you and completing the ultimate goal for this mod! ^v^);

    You can find it here: [http://www.nexusmods.com/morrowind/mods/43958?]

    Good Luck!
    ~PikachunoTM
    1. MatthewTheBagel
      MatthewTheBagel
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      I am speechless. I have been trying to learn how to fix this mod, and you helped greatly.
      also that one text you found, "Ah, hello. Seriously, there's no time to chat, go find that marauder like you were tasked! { I did } You Have? and this book? Ah, I believe this would belong on a bandits body. Very good, here is the gold. I'm impressed a Telvanni lapdog like you could make such an achievement. Now scatter." That was actually not supposed to be there, it was sort of a test, but thank you for finding it. You dont know how happy I am for you doing this (The morrowind community is amazing). Also, Im going to download the fixed version you made, and upload it here, with full credit of course. Seriously; thank you so much. This helps and means a lot! I do appreciate it.
    2. PikachunoTM
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      Of course, you're very welcome ^v^);

      There are still several errors that I haven't gotten around to fixing, as this was supposed to be a rather small thing to help you out greatly, fixing many of the most visible issues. If you'd like, I can look over this some more, I'm just working on correcting issues I have with my Morrowind mod, UMOPP, before I'm able to get around to it.

      Just be sure to include the readme, I haven't added it into the file, which only includes the fixed product.

      Glad to be of assistance! I know how confusing the first mod tends to be, so I thought I'd help out a bit ^v^);

      ~PikachunoTM

      P.S. Also, for permissions, a simple "Thank you PikachunoTM for the edits" will suffice. You created the mod, after all. :3

      Edit: on a sidenote, I was able to remove the missing executable errors as well while cleaning. I'd found a book (it was titled "bk_redor"something or the other) that was probably what became "_Redorans_journal_". I simply removed the unused reference, and it worked fine -- this is because (while looking at it in the construction set) there was a dependency for that book that was part of a resource in another mod. That's why it was there :3

      Edit #2: Also, be sure to make sure the file uploaded correctly. It says for the new version that the file size is 0 kb, indicating that it probably failed while uploading. Also, if you wish to set an old file as "Old Version", simply go to the ADMIN files section, click the pencil icon, and under file type, change from "Main" to "Old"
    3. PikachunoTM
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      MatthewTheBagel

      PikachunoTM here again, just wanting to say, I've made another edit for this mod in regards to bug fixing, found here [http://www.nexusmods.com/morrowind/mods/43964?]. Enjoy it!
    4. MatthewTheBagel
      MatthewTheBagel
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      Thank you so much, PikachunoTM! Your'e awesome, man!
    5. PikachunoTM
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      ^v^); You're welcome, glad to help.