Editing the leveled lists of this mod in CS to integrate perfectly with vanilla(not unbalancing the economy and keeping the spawn rate of these items much inferior to vanilla item spawn rate) is really easy to do and something I highly recommend; can't play without this mod!
This mod looks great! I'm making a housemod mostly for myself because i couldn't find a housemod i liked, and i was looking for some way to add more food items to the game. My housemod is inspired by the Victorian/Edwardian era Great House style, so it is very large, with 4 stories and a huge dining hall with lots of era-appropriate silver place settings that i worked off a diagram to make, and i really want to fill those plates up with something? would i have your permission to use some of this stuff in my mod? and how would i go about doing that? this is the first time i've ever modded anything and i've basically been teaching myself, so i haven't really gotten into anything advanced. Thanks!
Wow, I barely remember making this post back when I started the housemod. It was mods like yours that made me realize how deep I could go with this if I chose to, and I really wanted to at the time but unfortunately it got a bit overwhelming for me then, and I ended up dropping it. Well, I'm back at it and I've already combed through dozens of modders' resources and incorporated about 20 into my housemod so far, and you can bet that these food items will be incorporated into it as well! I made an imgur gallery of my progress a couple weeks ago, you can check it out if you want: http://imgur.com/a/YmRlT
One question though, you said you tweaked the textures and icons. Is it then worth downloading your mod and using those meshes as a resource in my own mod, instead of the files directly from MagicNakor's mod? Either way I will make sure I mention you in the credits for my housemod, at least for referring to MagicNakor's mod, if not full recognition in the case that using your tweaked resources would make an appreciable difference.
Do you have plans to make compatibility patches for realism mods like NoM or Bare Necessities? Or Is it already compatible and I don't know it yet because I haven't tried it?
I am not sure I would have to see how they work, if either of them use a whole lot of scripting maybe not. I am not good with scripting unless there are premade scripts that I would just be able to add to each item. I am working on an update right now though it adds cooked scrib legs and a few other items (using vanilla models) there are also plans to make a solstheim version, this won't be done untill I can find some resources that include things like fish or other meats.
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One question though, you said you tweaked the textures and icons. Is it then worth downloading your mod and using those meshes as a resource in my own mod, instead of the files directly from MagicNakor's mod? Either way I will make sure I mention you in the credits for my housemod, at least for referring to MagicNakor's mod, if not full recognition in the case that using your tweaked resources would make an appreciable difference.