The only way I was able to remove the reaction to me being a vampire was by removing the spell (ID: "vampire_sun_damage") called "Vampirism" Yes, I also lost the vampire deathly face related to it. To do that I simply opened the console window and typed
player->removespell "vampire_sun_damage"
...hit "enter" and that's that. To get it back... player->addspell "bla, bla....
You can also add this spell without passing through all the getting "bitten", gettin' the disease (actually, they're 3 different spells, all called "Porphyric Hemophilia" - IDs: "vampire_blood_quarra", "vampire_blood_aundae", "vampire_blood_berne", depending on the type of vampire you fought - Quarra, Aundae or Berne,duh..., activating 3 different sets of variables wich assign you to the respective clan and enable you to do their quests) No, if you just add "Vampirism" via console you won't get to do vampire quests, yes, the NPCs will hate you for being a vampire. The fun part is that you can also add this spell to NPCs and THEY get sun damage and vampire faces too.
Lycantropy, however, is a little tougher, being implemented trough several variables, controling the inventory (I allways hated the way they just remove ALL the clothes, armor and weapons from me) and spell menu, the drawn weapon (claws), the physical aspect (the werewolf visual exterior is actually obtained trough a "clothing" object placed upon an argonian race body - had to be beast-race since it has a tail to animate, yes, it actually temporarily changes the player's race), the stance, animation, sounds and so on...
Hm... I once saw on a Morrowind site a pic of a fully clothed werewolf, I wonder how they did that ?!?
5 comments
Mind if you can tell me how to keep the deathly face,but remove the nightmares and npc hate?I would love that :>
The only way I was able to remove the reaction to me being a vampire was by removing the spell (ID: "vampire_sun_damage") called "Vampirism" Yes, I also lost the vampire deathly face related to it. To do that I simply opened the console window and typed
player->removespell "vampire_sun_damage"
...hit "enter" and that's that.
To get it back... player->addspell "bla, bla....
You can also add this spell without passing through all the getting "bitten", gettin' the disease
(actually, they're 3 different spells, all called "Porphyric Hemophilia" - IDs: "vampire_blood_quarra", "vampire_blood_aundae", "vampire_blood_berne", depending on the type of vampire you fought - Quarra, Aundae or Berne,duh..., activating 3 different sets of variables wich assign you to the respective clan and enable you to do their quests)
No, if you just add "Vampirism" via console you won't get to do vampire quests, yes, the NPCs will hate you for being a vampire.
The fun part is that you can also add this spell to NPCs and THEY get sun damage and vampire faces too.
Lycantropy, however, is a little tougher, being implemented trough several variables, controling the inventory (I allways hated the way they just remove ALL the clothes, armor and weapons from me) and spell menu, the drawn weapon (claws), the physical aspect (the werewolf visual exterior is actually obtained trough a "clothing" object placed upon an argonian race body - had to be beast-race since it has a tail to animate, yes, it actually temporarily changes the player's race), the stance, animation, sounds and so on...
Hm... I once saw on a Morrowind site a pic of a fully clothed werewolf, I wonder how they did that ?!?
Smiles !
Player->removespell "vampire sun damage"
Spaces, not underscores.