Morrowind

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HangHimHigher

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HangHimHigher

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41 comments

  1. ultradustpan
    ultradustpan
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    Stumbled into this mod after running into a certain Bosmer in Dagon Fel. Long story short: found 2 problems which may be related:
    1) Savos Rliayn in the boat (Gryphonwing, Upper Level) is dead but I can't loot his corpse at all. His name pops up when the cursor is on his body but can't loot. I tried reloading and no matter how many times I kill him I get the same result.
    2) Cannot for the life of me find the key to unlock the slave bracers in Gryphonwing, Lower Level. Maybe Savos has it?
    Any suggestions? Freeing slaves is one of my character's main goals. Would love to find that key.
    1. wcfcarolina13
      wcfcarolina13
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      I found out how to get into the corpse's inventory:

      https://www.reddit.com/r/Morrowind/comments/6buvnw/cant_loot_nonhostile_npc_in_morrowind_comes_alive/

      Just select it with console and type activate.
      But the key isn't on the NPC!

      We'll have to keep looking.

      Checked with "Detect Key" everywhere, nothing. Signeir's key doesn't work.
  2. wcfcarolina13
    wcfcarolina13
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    I'm using RandomPal's patch.

    Talked to annoying Fargon, didn't realise the connection, wandered around, apparently found the right ruins, didn't find right guy to kill, read and learned fargon is connected, reloaded save, fargon is now gone. Is that a feature once you find the island independently? 

    Also, I'm having the same issue as another user here who can't loot Savos, who probably has the slave key.
  3. zelurker
    zelurker
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    Very good mod indeed, yeah the quests seem to remain open in the end too bad this was not fixed, but it's worth keeping them for the quality of the story.
    I took the TR version from there : https://www.nexusmods.com/morrowind/mods/48683 it said it kept the original location while just doing some edits, I doubt it, in this place it's almost impossible to find the island by accident, oh well just follow Fargon to get to it that's all.
  4. MisterDutch93
    MisterDutch93
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    Excellent mod! I loved the story and how well the lore of the Alklamai is woven into the main game. One thing that kind of bothers me though, when I turn in the quests they do not disappear from my journal. There is a final quest entry but they aren't marked as completed, even though I got all the rewards. Could there be a easy fix for this, or am I doing something wrong on my end?
  5. kade59
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    You should remove the mod manager installation option.
  6. deleted93477898
    deleted93477898
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    I relate to Fargon (?). People making fun of him for being short when he's not short, it's just his race. 
  7. Chromonkey
    Chromonkey
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    Anyone know if this is OpenMW friendly? I can't seem to find confirmation anywhere I search
    1. deleted93477898
      deleted93477898
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      There's no reason to assume its NOT openmw friendly. So just try it
  8. matdean
    matdean
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    One of my favourite mods of all time. Beautiful story beautifully told. I chose to help the star-crossed lovers right to the end and was very glad i did. This mod had a lyrical quality and character progression we don't see in the main game. Been a year since i played it and i still think about it. Well worth a playthrough for everyone, but as the mod description says, it all takes place concurrently so you need to do it all before you go to the island
  9. Kolodets
    Kolodets
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    I was with Relas at Harmeus Mora shrine. I allowed him to take on the power. He escaped them. I looked in the tomb where the spirit of his wife was - nobody here. So how do I progress now? Quest is still active

    Edit: nevermind, got the letter
  10. abot
    abot
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    In response to post #57521631. #61564807 is also a reply to the same post.


    Spoiler:  
    Show

    Skourge13 wrote: Well, I've found the storm-raiders and the shrine, defeated Gorleenah, Hermaeus gave me power, and now I'm stucked and couldnt get out of Sanctum. Teleportation doesn't work, what could be wrong?

    Doomkitten89 wrote: Same here. I ended up coc'ing out of the shrine and everything seemed OK, but the 'teleportation doesn't work here' message still pops up whenever I try to recall. All of my saves are in the shrine, and now broken.


    Did yall ever fix this?
     


    Spoiler:  
    Show
    there should be a "Dark Crevice" exit high over the water area.

    if activating the exit does not work, type in the game console:

    set NON1_Battle to 5

    then try activating the exit again

    [EDIT] impatient people screwing the quest using COC could
    1. load a previous save and use hint above
    OR
    2. forget the mod and re-enable teleporting using the:
     
    EnableTeleporting
     
    console command