About this mod
This mod adds a floating, talking skull called Morte based on the same NPC from the Bioware game Planetscape: Torment (PS: T). You can find him trapped in a skull pile in the Samarys Ancestral Tomb. This mod is not lore correct and was never meant to be lore correct. It is meant to be a fun little mod without a whole lot of substance. Morte is a fl
- Requirements
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This mod adds a floating, talking skull called Morte based on the same NPC from the Bioware game Planetscape: Torment (PS: T). You can find him trapped in a skull pile in the Samarys Ancestral Tomb. This mod is not lore correct and was never meant to be lore correct. It is meant to be a fun little mod without a whole lot of substance. Morte is a floating skull after all...
Features
This mod uses Grumpy's companion template and scripting system - updated and improved by Melian - that includes companion leveling, levitation ability, warping and water breathing. Morte will follow and fight for you if you free him first. He will level when you do (after you sleep at least one hour) and has his own custom weapon (teeth) that you can find in another skull pile in the Adrano tomb south of Pelagiad. Note that these teeth are not equipable. His teeth will repair themselves whenever you sleep.
Requirements
Tribunal and Bloodmoon.