Morrowind

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Melchior Dahrk

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MelchiorDahrk

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42 comments

  1. MelchiorDahrk
    MelchiorDahrk
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    I should clarify that version 1.0 only modifies the exterior of Tel Vos. It's possible that I may tweak the interiors in a future version.
  2. Wubbledee
    Wubbledee
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    I love this and I prefer it to the OAAB version.  Only one issue I can see.  There is a solitary door at the top of an eastern tower that goes nowhere.  It opens up and clips through the building.
  3. Dolsebela
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    I'm not using Grazelands and i want to use this with Vos X, does it need an update to work well with that and its other two recommended mods?
  4. Kolodets
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    For whatever reason the tower cant be generated by the distant land
    1. MelchiorDahrk
      MelchiorDahrk
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      There aren't any new meshes in the Tower and many people including myself have generated distant land with the tower. I'd look for any errors from MGE XE.
    2. Kolodets
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      Yes, was my fault with Distant Lan. Sorry. Now My Grazelands look much nicer with Your Tel Vos Tower
    3. MelchiorDahrk
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      Glad you got it figured out!
    4. Daelyn
      Daelyn
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      Does this mean that you have to go back to MGE XE and regenerate distant land once this mod is installed?
    5. MelchiorDahrk
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      Anytime you install a mod which affects exterior cells, it is recommended that you re-run Distant Land.
  5. deleted2905154
    deleted2905154
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    Very cool, a must have for the otherwise pretty boring grazelands' distant lands. Interiors matching the look of it (maybe a not-intended-but-still-viable player house cell) would be super. Thanks!
    1. MelchiorDahrk
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      Thanks! Yeah, I'd like to add matching interiors in a future update. There is one new interior added by the mod if you haven't found it yet though. ;)
  6. sataniel
    sataniel
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    Suggestion for the next update. Throw the readme into Data Files/Docs. Mash does that anyway, it does save two clicks for MO2 users and is nicer and cleaner.
  7. Kolthar
    Kolthar
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    Just a tiny issue, when asking the new guards about their background, they reply with "I am Telvanni guard, etc".
    1. MelchiorDahrk
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      They now have a unique background response on the latest version. Along with making them additions to the guard force rather than replacing it.
  8. Pushkatu
    Pushkatu
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    Beautiful! I haven't played Morrowind in a very long time (that's about to change), but there are a few places that are stuck in my mind even after all these years and for some reason Vos was one of them. After installing this, I'm sure it will be a even more permanent addition to my mind, lol. Anyway, many thanks for sharing and keep up the good work!
    1. MelchiorDahrk
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      Thanks! And we welcome you back to Morrowind!
  9. qwertyquit
    qwertyquit
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    Can I request purist version without new armor? And RR Mod Series - Better Telvanni Cephalopod Armor
    patch?
  10. stan23434
    stan23434
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    MR compatible? Hope so.
    1. MelchiorDahrk
      MelchiorDahrk
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      I can't say for sure - Trance loves editing settlements, so it's definitely possible that it isn't.
    2. stan23434
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      A quick playthrough. loaded after MR 4.7 and seems to work flawlessly. No landscape issues and all doors seemed to work as intended. The War Wizards are an excellent addition as well. Cheers
    3. MelchiorDahrk
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      Good to hear! Thanks for letting me know.
      And I'm glad you like the War Wizards! :D
  11. Damius
    Damius
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    Having a weird problem, the exit from Aryons chambers puts me near the ground straight down below rather than on the mushroom balcony.
    1. MelchiorDahrk
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      Thanks for letting me know about it; not sure how that happened. Fixed it in version 1.5!