- Holamayan scripted door cover should now open properly if you install the mod after you visit the Holamayan monastery; - minor mesh fixes; - Vanilla-style Azura, Boethiah and Mephala shrine textures; - Tyddyner shrine textures are now optional.
The textures for one of the pile of books on a table in the library is missing. It is the pile of 2 books, with a 3rd open one on top of it. The covers are textured as normal but the pages are all purple. The screen shots for this mod show all the textures present. Can this be because of some conflict?
Edit : I looked at the nif, it indeed uses textures that are replaced by a book / page texture mod, maybe the new ones aren’t compatible… We could try to find the original texture and add it back to the game, and then modify the nif to use it. Other than that, simply remove the book / pages texture mod, but it would a shame. =(
Edit 2 ^^ : Well, seems to work fine once I reapply the textures on the model in the editor, I don’t really understand.
I'm not sure what causes this issue but for me the shell of Holamayan is only "half closed" and the shell is also way too far back (the one that can open and close).
When I look at the mod in the .ESP file all seems fine and I have no other mods active that edit the landscape...weird.
If you added the mod in the middle of an ongoing save, and you had already been to the monastery before adding the mod, then there will be some positional issues since object positions are saved in your save file
Ahh, thats perfectly fine then! I just checked on my playthrough character and youre right, its perfectly fine! Another save game issue for my mod check character lol. Appreciate it!
Okay, so the mod has been updated but when using NMM to install I end up with a folder called "00 - Main Files" in Morrowind's 'Data Files' folder with Textures and Meshes sub-folders and a "01 - Main ESP - English" one that has the plug. I guess that's not right and the mod needs a manual install?
I meanwhile unpacked your mod and repacked what I needed into the right folder structure for NMM and installed the mod. Dunno if it works as I haven't discovered the monastery yet.
I repacked the mod in a file structure agreeable to NMM but I get errors at Holamayan about missing nifs that are nevertheless present. First of the error series is
That file is in "Data Files/Meshes/_hol/i" I saw that the game's Meshes folder also has an "i" folder. Should your nifs go in there instead?
Did you retexture reclamations to such high quality? If so then amazing work, they are beautiful and work nicely with Improved shrine meshes and Saints and Frescos retexture mod.
43 comments
- Holamayan scripted door cover should now open properly if you install the mod after you visit the Holamayan monastery;
- minor mesh fixes;
- Vanilla-style Azura, Boethiah and Mephala shrine textures;
- Tyddyner shrine textures are now optional.
Cleaned duplicate object instance (de_p_chest_02_pos3 FRMR: 472948) from CELL: holamayan monastery
Cleaned duplicate object instance (Furn_de_rug_big_08 FRMR: 473241) from CELL: holamayan monastery
Cleaned duplicate object instance (furn_de_tapestry_04 FRMR: 481335) from CELL: holamayan monastery
Cleaned redundant AMBI,WHGT from CELL: holamayan monastery
Edit :
I looked at the nif, it indeed uses textures that are replaced by a book / page texture mod, maybe the new ones aren’t compatible…
We could try to find the original texture and add it back to the game, and then modify the nif to use it.
Other than that, simply remove the book / pages texture mod, but it would a shame. =(
Edit 2 ^^ :
Well, seems to work fine once I reapply the textures on the model in the editor, I don’t really understand.
When I look at the mod in the .ESP file all seems fine and I have no other mods active that edit the landscape...weird.
Still thank you for this very great mod!
Needs, yes.
Works fine on Mod Organizer 2 though. Will test NMM later.
That file is in "Data Files/Meshes/_hol/i" I saw that the game's Meshes folder also has an "i" folder. Should your nifs go in there instead?
Data Files/Meshes/_hol/i - is a correct path