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MikuMD

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MikuMD

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17 comments

  1. grbazoid
    grbazoid
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    this is a great great mod in terms of visual fidelity

    FPS wise however .... in balmora and suran especially adds a ton of clutter
  2. oxaryequinox
    oxaryequinox
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    is this abandoned? If yes, I plan to steal it. muahahah
  3. TaradelSol
    TaradelSol
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    Happy to give this a try, it might be too much for my notebook even with the 4g memory patch. Then I'll try it with with the gaming computer. This looks like what I've been looking for, thank you for the offering. But why is the download labeled, "Circling the Heavens"?
  4. MaeseAtorrante
    MaeseAtorrante
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    Love the idea but bad name for the mod. I also have doubts.

    Is this compatible with "White Suran 1&2 plus addons"?
    http://mw.modhistory.com/download-45-13149
    and "White Suran 2 - MD Edition"?
    http://download.fliggerty.com/download-132-728

    I also dont like what you have done with the docks of Suran. Why so many forges under the archs?? They look awful.

    The waterfall north of Balmora looks excesive and I doubt it will be compatible with "TamaraVico's Wood of Stone".
    http://www.nexusmods.com/morrowind/mods/21164/?

    And I also think that the falls in Seyda Neen are wrong. A vivid waterfall that ends in...a small swamp. It just dont blend well.

    "You are more than welcome to make this mod compatible with your mods!!" This explains it all. If you dont care about compatibility, is a matter of time that people dont care about your mod. At least you could make it MODULAR.

    But dont get me wrong, you have made a good try.


    1. MikuMD
      MikuMD
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      It's not that I don't care about making this compatible, its that I am focusing on the main goal of the project before I put boundaries on it. After I finish everything I will release patches specifically for Morrowind Graphic and Sound Overhaul, Morrowind Rebirth, and Children of Morrowind. As for now, you are right, I don't care because lets face it, many people here make less than 50 grand a year and have little time to organize something on their own to please everyone. If you dislike it, fine, sorry. I however did not make this for everyone's taste, as I've said before this was a personal project and I apologize for sharing it.

      [Edit]: As for the forges under arches, waterfalls in Seyda Neen, avoid playing Skywind then, because they will be there. Just like Skywind, they do not accept community responses to those who do not support the project and just tell people what to do, so don't expect much. Thanks!
    2. MaeseAtorrante
      MaeseAtorrante
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      I've never expected more from Skywind, outlander.

      And you shouldn't be modding for Skywind, because, you know, I heard them say we've reached Morrowind. I'm sure they'll let us go.
  5. qqqbbb
    qqqbbb
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    Nice mod overall. Although there are some graphical glitches with swamp mist. And you should clean this mod with tes3cmd.
    1. MikuMD
      MikuMD
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      The mist is part of the original Morrowind asset so I will see what I can do. I will give tes3cmd a try, thanks for suggesting it and telling me about the issue.
  6. storminmormon
    storminmormon
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    See, I love this. Right before finding this, I literally JUST re-installed Morrowind with the intent of installing no graphics mods except for MAYBE mge for Godrays shader (I feel like the game's design is the most ideal for sunshafts of anything I've ever played) and stuff like Vivec Expansion, Better Bodies, simple head replacer. Otherwise, Morrowind alone is actually a really beautiful game. Mass overhauls do nothing for me anymore because of the wild inconsistencies. With no disdain to any talented modders -- in fact, I have great respect -- the original game is much better at immersion than visual mods have yet done, though OpenMW will probably finally crunch that. It just struck me this morning as I was re-downloading Skyrim, my first and second playthroughs of Morrowind were some of my best gaming experiences, and it was nearly completely unmodded.

    So, my question is, will this be compatible with things that are effectively doing the same thing -- adding to what the game already is with basically nothing but in-game assets or new stuff of similar quality?
    Chiefly,
    DarkNut's Greater Dwemer Ruins
    Vivec Expanded
    Children of Morrowind
    Tamriel Rebuilt

    Those are some of the only mods I can think of that genuinely felt like they could be part of the game that correlate well with your aims. Your compatibility says it will not work with "most mods," but some specificity would go a long way.
    1. MikuMD
      MikuMD
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      You are more than welcome to make this mod compatible with your mods!!
  7. dady997
    dady997
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    I love this, all of these details and assets make Morrowind feel alive and more living, it makes the game feel more fresh, thank you for making this mod and sharing it with us, it's excellent and I really like it, and 'm really enjoying it
  8. GreyHorizon
    GreyHorizon
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    like it
  9. MikuMD
    MikuMD
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    Leave replies on what you think. How are the FPS in some areas are for you? I will optimize this mod later, weekly updates are being scheduled.

    @hurrdurrmurrgurr
    I will in time, right now I just need to figure out what grounds will be available once I reconstruct everything.

    @Lougian
    I added more images!!~
  10. hurrdurrmurrgurr
    hurrdurrmurrgurr
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    Make a version of Vurt's groundcover for this and it will be a must have download.
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