Morrowind

File information

Last updated

Original upload

Created by

MikuMD

Uploaded by

MikuMD

Virus scan

Safe to use

Charitable Morrowind (2 comments)

  1. MikuMD
    MikuMD
    • member
    • 4 kudos
    Latest patch, version 0.1b features more love to Seyda Neen.

    -A fair size dock station for fishers and cargo, this has an upper and lower platform, you can cross a "river" of water between two docks on the upper platforms via a bridge, various new loot is throughout these docks.
    -More vegetation.
    -More aquatic plants and objects.
    -More luminous plants.
    -More fungi.
    -Doubled tree population.
    -Tree roots.
    -Trees on hills/cliffs to immerse depth to player.
    -Swamp mist has been adjusted.

    -A tunnel with stalagmite has been added in the ash region between Caldera and the Ghost gate.
    -Cliffs have slightly more rocks and have been raised.
  2. MikuMD
    MikuMD
    • member
    • 4 kudos
    My mod: http://www.nexusmods.com/morrowind/mods/43474/?tab=5&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fcomments%2F%3Fmod_id%3D43474%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2564319&pUp=1

    Description:

    [Origin]:
    I don't believe in covering up the game in HD textures or adding new assets will make Morrowind a better game, but a different game, loosing its identity...
    What this is exactly is not what you would call a remake but a project that takes what Morrowind has to offer and manipulates the composition of objects that already exist in game into something more.
    Charitable Morrowind was originally a personal project for myself, as it is meant to be something special to me and my childhood in all my adventures in Morrowind.
    Seeing how this developed into something that was wide scale and long term, I ended up considered releasing it.

    Why the name "Charitable"?
    I will let you interpret that in anyway you may please.
    To me it has a lot of meanings, "Charitable" as in giving for free. Morrowind using what it has to give players. Or myself to Morrowind as a modder.


    [Goal]:
    My goal on this mod was to show the best of what Morrowind has to offer, making the vanilla game view distance more tolerant to the player.
    This features...
    -Dense environments'.
    -Unique landscapes.
    -Variation in vegetation.
    -Ground Cover.
    -Unused/"forgotten" assets.
    -Better cities.
    -Interior design overhaul.



    [REQUIRE]:
    Morrowind, Tribunal, and Bloodmoon.

    [Installation]:
    Drag ESP into Morrowind data folder and then activate CharitableM.esp in Morrowind's launcher.

    [WARNING]:
    This can have a high FPS hit to the game...
    This will cover every aspect of Morrowind's land, so it is not compatable with most mods.
    This can be used with MGE/MGE XE but again, big FPS hit and Morrowind is not multi-threaded so this will eventually be brought over to OpenMW.



    [Current version]:
    The current version has a primary focus on; Suran, Pelagiad, Seyda Neen, Ebonheart, Dren plantation, Balmora, Caldera, Gnisis, and Ghost gate.

    Complete Locations; Suran.