Morrowind
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TheInkBunny

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11 comments

  1. Reno77
    Reno77
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    Hello,

    I changed the original lines in [Weather Thunderstorm] in "Morrowind.ini"

    Thunder Sound ID 0=Thunder0
    Thunder Sound ID 1=Thunder1
    Thunder Sound ID 2=Thunder2
    Thunder Sound ID 3=Thunder3


    by

    Thunder Sound ID 0=Distant_Thunder_00
    Thunder Sound ID 1=Distant_Thunder_01
    Thunder Sound ID 2=Distant_Thunder_02
    Thunder Sound ID 3=Distant_Thunder_03

    and I don't have any delay between lighting strikes and their sound. Still have the vanilla sounds.

    .esp file is activated, and there is no hasardous space in the [Weather Thunderstorm] paragraph.

    If anyone can help me, it will be very nice !

    Thanks for this mod anyway
  2. ElderMalaclypse
    ElderMalaclypse
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    Nice mod. I'm using the no scripts version and it sounds great and have had zero issues.
  3. LondonRook
    LondonRook
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    Apologies all, I got a little busy this week. You can check out the full post over in the Dramatic Vivec thread, but the nutshell version is I'll pop up an update here as soon as I'm satisfied everything's working the way it should. Shouldn't take longer than a day.
    1. LondonRook
      LondonRook
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      Just a quick update, v1.1 has now been posted.
  4. Reizeron
    Reizeron
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    There already is a mod that does this:
    http://www.nexusmods.com/morrowind/mods/37588
    But I like this one more! Endorsed.

    There is one problem though: there are instances when thunder sounds are played via scripts (Prolylons, Puzzle Canal, unused Sheogorath Blessing script) to indicate that something is happening and it wouldn't make sense for them to play with delay. So it would be better to give your new sounds new IDs in the Construction Set and edit the Morrowind.ini file accordingly. Then this mod will be golden.
    1. LondonRook
      LondonRook
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      Ah,I was worried they'd be used elsewhere. That's a good idea though, I'll see what I can do.
    2. LondonRook
      LondonRook
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      It might actually be easier just to replace the Prolylons, Puzzle Canal, and Sheo's Blessing than it would be to replace the thunder from storms; as I can't seem to find that script. So, if you can think of any other instances please let me know and I'll include them in the next update.

      Alternatively if you happen to know in what script the storm based thunder is called that'd be great too. Anyway if I don't hear back I'll just release it tomorrow morning, and thanks again for the heads up!
    3. Reizeron
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      You can easily find them this way:
      Edit -> Find Text -> "thunder" (or Thunder0, Thunder1 etc.) -> Scripts tab

      Thunder0 (Fx\envrn\thndr_cls3.wav) is used in "tr_weathmachine" script.
      Thunder1 (Fx\Thunder_0.wav) is used in "puzzlecanal" and "Sheogorath Blessing".
      Thunder2 (Fx\Thunder_1.wav) is used in "Warp_Andra", "Warp_Beran" etc.
      Thunder3 (Fx\envrn\thndr_far2.wav) is not used.
      ThunderClap (Fx\Thunder_1.wav) is used in "SoundTest" and "testPlayerStats".

      Yes, you can edit the scripts themselves, but that would possible lead to conflicts with other plugins which edit these too, not to mention the mods which use the aforementioned sounds in the same fashion.
    4. Reizeron
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      Afaik, the storm thunder is called by the game engine itself, not any scripts. All the possible thunder sounds are listed in the Morrowind.ini under the respective weather section, for example:

      [Weather Thunderstorm]
      ...

      Thunder Sound ID 0=Thunder0
      Thunder Sound ID 1=Thunder1
      Thunder Sound ID 2=Thunder2
      Thunder Sound ID 3=Thunder3

      You can find and change those sounds in Gameplay -> Sounds menu.
    5. LondonRook
      LondonRook
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      Ah, nice, that's exactly what I was looking for. I suspected there was a way to search all the scripts at once, but I couldn't find it.

      As for the thunder sounds themselves, I would not have suspected morrowind.ini would list them. Espically considering that nearly all other sounds are in the CS. It makes perfect sense now that I think of it though. What I'll probably do is release two versions, a pluginless one where the user edits their ini file, and one that's just plug-and-play.

      Anyway, thanks for all the help, you made my day.
    6. Reizeron
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      You're welcome

      Btw, you'd probably want to make new sounds in CS and list them in the ini to activate them anyway, as only 4 of 8 sounds you edited are currently used by the game.