Morrowind

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Created by

Phaedrus aka gizmologist

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gizmologist

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About this mod

Chests that actually open when activated!

Permissions and credits
Phaedrus' Openable (and Closeable) Chests

(Originally "Animated Chests", but that sounded too much like a bouncing-boobies type mod.)

This is a modders resource.  It adds nothing to the game.

These are animated versions of the existing chest meshes in Morrowind.  In addition, the "daedric chest" which can be found on the construction set CD and in the morrowind.bsa, has been modified to be more Daedric and less 6th House, and has also been included.

This resource includes thirteen animated containers:
6th_house_chest_an.nif
chest10_an.nif
chest_large_01_an.nif
chest_small_01_an.nif
chest_small_02_an.nif
com_chest_01_an.nif
com_chest_02_an.nif
com_closet_01_an.nif
daedric_chest_an.nif
de_chest_01_an.nif
de_chest_02_an.nif
dwrv_chest_01_an.nif
dwrv_chest_02_an.nif
... and the associated x*.nif and x*.kf files.  They must all reside in the same folder.

The 6th house chest can be found on the Construction Set CD, and in the Morrowind BSA file, but is not included in-game.  It is called a "daedric chest", but I've renamed it since it looks far more 6th-house than daedric.  This inspired me to retexture and modify a copy of it to be more Daedric; some people (including me)think it is too gaudy, but I've included it anyway.

Also included is the chst_large _01, on the CD and in the BSA, but not in-game.  I've retextured it.

The common closet is also included.  At some point I plan on doing all the other closet types as well, but in case I don't get to it, I've included the closet here.

Each mesh must be placed in the construction set as an activator, and will require a script.  The following works well.

begin openclose
short state
if ( onActivate )
 if ( state == 0 )
playgroup "Idle2"
set state to 1
 elseif ( state == 1 )
playgroup "Idle3"
set state to 0
 endif
endif
end openclose

This script will cause the chest to open when activated, and close when activated again.  Remember that Morrowind has no physics engine - if you place an object on top of the chest and then open the chest, the lid will pass right through the object and the object won't move.  Likewise, you can put objects into the chest that protrude throught he lid when closed.

Feel free to use these meshes as you see fit.

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MONDO CREDITS TO BARABUS FOR THE FABRIC AND CARVED WOOD PANEL TEXTURES!!!

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Modito Ergo Sum,

Phaedrus

4 April 2009

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Change log:
2 April 2009: original release
4 April 2009: rewrote pathetic readme and included missing textures.  (Derp.)