Morrowind
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Fahrenheit

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MrFahrenheit247

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About this mod

This mod alters the end of the main quest so that in your confrontation with Dagoth Ur, you can choose to become a god.

Permissions and credits
Check out the successor to this mod







Update Info: I updated both versions of the mod again. This was a small update. It added a special power, one new spell, and a way to restore spells which you delete. In order to restore spells, go to the heart chamber. You will find a shrine half-submerged in the lava. If you're a god and you click the shrine, it will give you all of the god spells and powers again. This is useful for updates or for when you accidentally delete spells. Don't expect anymore updates for a while.  




The mod allows you to become a god at the end of the main quest. In the vanilla version of Morrowind, you are only able to destroy the Tonal Enchantments from the heart and sever the Tribunal plus Dagoth Ur from the heart.With my mod, you are able to use the heart to become a god yourself (at the same time you still sever the rest from the heart). 
While using this mod, you may still complete the main quest normally (whack the heart with sunder once and then keening five times). However, this mod adds a secret way to become a god. For some reason, Vivec seemed pretty adamant on you only striking the heart with Sunder once. Instead of striking the heart with Sunder once and then Keening five times, why not expirement? 



Being a god has MANY perks. Listed below are the benefits:
80% reflect
20% sanctuary
90% resistance to fire, frost, and shock
100% resistance to paralysis 
100% resistance to poison (Foolish mortal, you cannot poison a god!)
100% resistance to normal weapons (an enchanted weapon still has the chance to harm a god)
Restore 30 health, fatigue, and magicka per second (this is a cheat mod after all)
Your health is automatically raised to 1,000.
Your magicka is raised by a ton.
500 points of feather.
All schools of magic are raised to 1,100.
Enchant and Alchemy are raised to 325.
1 pt of slowfall so you never die from heights again.
Attributes are all raised. 
Agility - 325
Endurance - 325
Intelligence - 1100
Luck - 325
Personality - 325
Speed - 150 (just high enough, but not too high)
Strength - 325
Willpower - 325
Waterbreathing
100ft Telekinesis
Along with these stat benefits, being a god comes with 51 handmade spells to make you feel truly godlike.
Lastly, you will receive a special sword and mortar/pestle when you ascend to godhood. The sword has slightly better stats than the best weapon in the game (plus a powerful enchantment). The mortar and pestle is over twice as powerful as a Grandmaster's Mortal and Pestle. 

BECOMING A GOD
Simply experiment on the heart by hitting with sunder and keening. You'll figure out how to become one eventually. A few whacks and you should be able to figure it out.


Compatibility

This mod alters the LorkhansHeart and the AzuraEnd script. This mod will conflict with mods that alter those





"Less" Cheaty Version

This is an altered version of the apotheosis mod with effects that are "less" gamebreaking. You can grab it on the download page.  


Attribute Comparison:
1,000 HP for both
50 Resist Fire, Frost, Shock   vs 90 Resist Fire, Frost, Shock
100% resist magicka, normal weapons, paralysis, and poison for both
1 pt slowfall for both
5pts restore health vs 30 pts restore health
10 pts restore fatigue vs 30 pts
20 pts restore magicka vs 30 pts
500 pts of feather for both
waterbreathing for both
telekinesis for both
Magic skills are raised by the same amount for both
20 pts reflect vs 80 pts reflect
10 pts sanctuary  vs 20 pts
Intelligence raised to 1,100 for both
All other attributes raised by 50 points    vs   most attributes raised 250+
Magicka equal to 10x intelligence    vs 100x intelligence




Future Plans:

I might expand the mod a bit in the future. Ideas include taking over the Tribunal temple once the player becomes a god. ie the player must sway/kill vivec, becomes head of the temple faction (with rank "god"), and has a series of quests to spread his influence throughout morrowind. If I do choose to go this route, it will be implemented via another plugin file which will be compatible with this one.