Is the Temple gondola supposed to be operated by a pair of identical twins? Or is this a bug within this mod, a conflict with another mod (like PeterBitt's Gondolier Destinations maybe) or just another random glitch? :)
PS. I'm not even complaining, mind! Nothing seems to be broken or awry apart from the apparent cloning incident - and they still perform their job perfectly fine, too, so that's alright - I was just surprised and amused. The modded city looks very nice, like an actually habitable and inhabited place!
This is absolutely breathtaking! It really makes Vivec City seem alive and not as sterile as it is in vanilla. Definetly reccomend this for anyone wanting an immersive Vivec :)
I really don't get this, is there supposed to be somekind of comp patch for Rebirth? Almost everything is completely broken on my end, sign placement is all over the place, most of them either clip or hover in mid air, there's random bits of wood hovering in mid air too, I suspect it's rebirth since I have nothing that touches cities apart from that.
Yeah i'm also getting a couple of misplaced objects here and there (MW Rebirth 5.6 with this mod activated). So far I've noticed that the Vivec Temple area has the most amount of issues, such as the Shrine of Daring going missing, the NPC & the pack guar near the shrine being in the wrong position and the clipping issues with those saints portraits added by MW Rebirth to the walls of the Temple Canton.
This mod's description page says MW Rebirth has been updated to be compatible with Dramatic Vivec beginning from MW Rebirth ver. 3.3, but I'm guessing a whole lot more stuff has been added since then, which would explain the clippings and object misplacements. Since I can't seem to find any MW Rebirth patch for this mod, I guess the only way to fix all those issues would be to manually locate and then either move or delete the conflicting objects using the TES3 Construction Set.
161 comments
Is the Temple gondola supposed to be operated by a pair of identical twins? Or is this a bug within this mod, a conflict with another mod (like PeterBitt's Gondolier Destinations maybe) or just another random glitch? :)
PS. I'm not even complaining, mind! Nothing seems to be broken or awry apart from the apparent cloning incident - and they still perform their job perfectly fine, too, so that's alright - I was just surprised and amused. The modded city looks very nice, like an actually habitable and inhabited place!
This mod's description page says MW Rebirth has been updated to be compatible with Dramatic Vivec beginning from MW Rebirth ver. 3.3, but I'm guessing a whole lot more stuff has been added since then, which would explain the clippings and object misplacements. Since I can't seem to find any MW Rebirth patch for this mod, I guess the only way to fix all those issues would be to manually locate and then either move or delete the conflicting objects using the TES3 Construction Set.
Dramatic Vivec adds some hanging ropes left floating since said mod puts the meteorite a bit higher.