Morrowind

File information

Last updated

Original upload

Created by

LondonRook

Uploaded by

TheInkBunny

Virus scan

Safe to use

161 comments

  1. ak84703
    ak84703
    • member
    • 0 kudos
    i got problem when using dr_data 
  2. Hexrowe
    Hexrowe
    • supporter
    • 7 kudos


    Is the Temple gondola supposed to be operated by a pair of identical twins? Or is this a bug within this mod, a conflict with another mod (like PeterBitt's Gondolier Destinations maybe) or just another random glitch? :)

    PS. I'm not even complaining, mind! Nothing seems to be broken or awry apart from the apparent cloning incident - and they still perform their job perfectly fine, too, so that's alright - I was just surprised and amused. The modded city looks very nice, like an actually habitable and inhabited place!
  3. Spifflet
    Spifflet
    • member
    • 0 kudos
    MY VIVEC IS PINK SOMEBODY HAAALP
  4. Supermatt5546
    Supermatt5546
    • member
    • 2 kudos
    Trying to get this to work on OpenMW, but no luck so far.
  5. bosmerblood
    bosmerblood
    • member
    • 0 kudos
    This is absolutely breathtaking! It really makes Vivec City seem alive and not as sterile as it is in vanilla. Definetly reccomend this for anyone wanting an immersive Vivec :)
  6. deleted28083015
    deleted28083015
    • account closed
    • 1 kudos
    Does this mod touches Vivec City's Interiors?
  7. odya
    odya
    • member
    • 0 kudos
    I really don't get this, is there supposed to be somekind of comp patch for Rebirth? Almost everything is completely broken on my end, sign placement is all over the place, most of them either clip or hover in mid air, there's random bits of wood hovering in mid air too, I suspect it's rebirth since I have nothing that touches cities apart from that.
    1. deleted28083015
      deleted28083015
      • account closed
      • 1 kudos
      Yeah i'm also getting a couple of misplaced objects here and there (MW Rebirth 5.6 with this mod activated). So far I've noticed that the Vivec Temple area has the most amount of issues, such as the Shrine of Daring going missing, the NPC & the pack guar near the shrine being in the wrong position and the clipping issues with those saints portraits added by MW Rebirth to the walls of the Temple Canton.

      This mod's description page says MW Rebirth has been updated to be compatible with Dramatic Vivec beginning from MW Rebirth ver. 3.3, but I'm guessing a whole lot more stuff has been added since then, which would explain the clippings and object misplacements. Since I can't seem to find any MW Rebirth patch for this mod, I guess the only way to fix all those issues would be to manually locate and then either move or delete the conflicting objects using the TES3 Construction Set.
  8. C3pa
    C3pa
    • supporter
    • 17 kudos
    Could you make compatibility patch for Vivec Expansion?
    1. deleted83281638
      deleted83281638
      • account closed
      • 0 kudos
      I hope somebody does!
  9. deleted83281638
    deleted83281638
    • account closed
    • 0 kudos
    Really adds to Vivec! Just wish it had more mod compatibility with other Vivec mods.
  10. Coalsack96
    Coalsack96
    • member
    • 3 kudos
    Does anyone knows if there's a patch for RandomPal's Baar Dau mod?

    Dramatic Vivec adds some hanging ropes left floating since said mod puts the meteorite a bit higher.