Discovered thanks to me obsessively staring at my Merged Objects.esp in Tes3View that this mod has to be loaded *after* Bloodmoon Rebalance and Unofficial Bloodmoon Patch in order for Tes3Merge to carry forward all of the changes properly when making the Merged Objects.esp (otherwise some of the stuff reverts).
Mod seems very cool (still haven't found Groot though) :)
However, I think your bain packaging might be slightly off. In most BAIN packages I've ever seen, when there are multiple boxes with the same number, it means you should pick one, and only one, of those options to install for that number.
But I got the impression from your .txt file that I may install all 3 of these esps at the same time. Please clarify.
Thanks for pointing this out. This actually prompted me to completely repackage the mod (been meaning to do this for a while!). Now the mod focuses on the addition of the glowbugs effect to the spriggan. And therefore I have added patches for a couple other spriggan replacers in addition to providing a vanilla option. I've also added a fomod installer for MO2 users. Let me know if you have any issues installing the new version!
I still have the old "Spriggans and Twiggans" esp active. For me, is this basically a texture upgrade? Or should I remove that esp and enable the two new ones, "md_spriggans" and "md_twiggans" ? And if so, safe to merge?
You will need to use the 2 new ESPs, but they should be safe to merge. The main thing I changed was to remove the plugin replacer for the Spriggans and Heartwood and default to pluginless.
44 comments
However, I think your bain packaging might be slightly off.
In most BAIN packages I've ever seen, when there are multiple boxes with the same number, it means you should pick one, and only one, of those options to install for that number.
But I got the impression from your .txt file that I may install all 3 of these esps at the same time.
Please clarify.
10/10
Edit: Forget about it. Thanks for the new version!