Morrowind

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starwarsgal9875

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starwarsgal9875

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34 comments

  1. Brown_Town
    Brown_Town
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    This mod looks AMAZING but I'm having one slight problem. Until I get close to the pylons I only see the normal ones. I have to be pretty close to see the swords and they just fade in. I can only see about 3 at a time. Any ideas what could be causing this? Thanks in advance.
    1. SpaceDevo
      SpaceDevo
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      You have to rerun the Distant Land wizard for MGE.
    2. Brown_Town
      Brown_Town
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      That did it. Thank you so much. It looks glorious :) The author really outdid themselves. It looks just like the concept art.
    3. SpaceDevo
      SpaceDevo
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      Happy to help! :)
  2. skyrimjester
    skyrimjester
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    This looks amazing I don't understand why some of the amazing concept art isn't actually in the game.
    1. Loveblanket
      Loveblanket
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      A lot of these more complex meshes would have tanked fps on the generation of consoles the game released for. There is no way the original XBox, for example, would be able to handle them and Bethesda have to keep that in mind when they design their games as the overwhelming amount of sales come from consoles. I think of their total Skyrim sales only 14% were PC.
    2. Skauldomir
      Skauldomir
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      Also a lot of concept art is... Well concepts, hence the name. Their purpose is to draw ideas. Doesn't actually mean that it will be in the game but in some cases it is.
    3. starwarsgal9875
      starwarsgal9875
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      I think it's less of an issue with mesh complexity/texture resolution and more of an issue with draw distance. The vanilla meshes for the ghostfence pylons are more complex than mine in a few ways, but with the draw distance that the xbox used, mine would not have quite the visual effect that they do on PC. Instead, they chose to make the ghostfence pylons much shorter and have a lot more detail closer to where the player could see it.
  3. compostmodernist
    compostmodernist
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    There really should be more lore-friendly mods inspired by concept art, this is fantastic.
  4. TwilotSpankle
    TwilotSpankle
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    I love this mod, even if I don't use it much. Thank you for it
  5. SpaceDevo
    SpaceDevo
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    Is there any chance this mod could be hybridized with the Ghostfence pillars (see screenshots) from Vurt's Ashlands Overhaul?
    http://www.nexusmods.com/morrowind/mods/29399/?

    Specifically, so every other pillar alternates between this design and the Vurt ones. As someone who loves both versions but can't use both, such a hybrid would be amazing.
  6. CreeperLava
    CreeperLava
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    Very beautiful mod, thank you ! The 8k normal map may be a bit excessive though . Personally, I'll downscale it by own level.
  7. Mahonri
    Mahonri
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    I saw this and thought I'd try it out. Excellent work. This is WAY more immersive than the vanilla version!
  8. Serithi
    Serithi
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    Oh hells yes. There's a whole bunch of stuff in MK's concepts that can be put to use.
  9. Deaderinred
    Deaderinred
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    Just to let you guys know there is a slight incompatibility with Necessities of Morrowind, as it uses the same faces mesh from ghostgate around the land for its water fountains so now all the faces are the huge daggers. not really much of a problem, looks a bit off in some places of course but the two fountains at the side of the temple in vivec make it look really good with the daggers strutting out into an arc, so there is pluses and cons. i'll mostly be using the disable command for those that look out of place though.
  10. Sven_der_Nord
    Sven_der_Nord
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    I am perfectly happy with the very first version, so if I understood correctly, there is no need to update in case I don't want/need any normal maps (don't like them in Morrowind at all, they always look out of place), right?
    1. starwarsgal9875
      starwarsgal9875
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      Unless you're playing with OpenMw, the normalmap shouldn't be visible. The new version does have some fixes to the mesh though.