cool that you did this. Though I have some possibly bad news: The Silt Strider may end up being Axed as a creature in TR. There are a lot of problems with it. The main issue is that it's just too big to make a good creature and it tends to have collision problems. The other issue is that it has poor animations. I know, pretty sad. Though I showed this to TR team members on the forums and some of them liked it at least.
2ericthered1090: You're welcome! 2Dragon32: I don't think there would be a problem with this, you just need to rename the files accordingly and that's it. =)
By the way, finding this problem was kinda surprising, considering that Plain Striders from TR didn't have that stuff on their backs (although they didn't make use of dead strider meshes, but in their case the hole was covered with duplicated middle section, which looks somewhat better). I'll most likely update this fix and include a mesh edit for Plain Striders too.
UPD: Actually, scratch this, I checked PS model again and it's okay, no need for a fix.
9 comments
You're welcome!
2Dragon32:
I don't think there would be a problem with this, you just need to rename the files accordingly and that's it. =)
By the way, finding this problem was kinda surprising, considering that Plain Striders from TR didn't have that stuff on their backs (although they didn't make use of dead strider meshes, but in their case the hole was covered with duplicated middle section, which looks somewhat better).
I'll most likely update this fix and include a mesh edit for Plain Striders too.
UPD: Actually, scratch this, I checked PS model again and it's okay, no need for a fix.
The mod looks great as well, thanks!
I'll have to see if I can adapt it for those mods which add Silt Striders onto Vvardenfell...