Unfortunately I can confirm the reports of crashing in certain cells with the NoScript - Ghostgate version. I had repeatable CTDs on approaching Ghostgate with it enabled. Not been to the Fadathram tomb, so I can't verify that one, but I did also have a repeatable CTD on entering the Omalen Ancestral Tomb that appears to have come from this mod as well. Odd, and a bit of a shame; this mod is a neat idea.
Agreed, I love the concept behind this mod and wish it worked as well.
I have a repeatable CTD when using Almsivi Intervention inside the Ghostfence with both the NoScript-Ghostgate plugin and the Ghostgate plugin with the script. I did not have a CTD when approaching the Ghostgate and have not tried the tomb.
After applying this mod all markers on global map (but not on a local maps) and explored territory erased like I've just appeared)) There were only few Vivec markers, but not all of them. Good for me, I was 3rd level)) Bad for those who explored a lot(( Unfortunetly this GhostGate-Pull versions does not work with non-English versions of Morrowind, I got critical error trying to load my savegame: "Expression Error Unable to find cell id "Red Mountain Region" in script UAH_ALMSIVI" Game crushes then.
Anyway, I was seecking for mod like this and endorsed, voted, glad it's working anymay with "no script", because I'm using Interventions and Recall as basic means of transportation -- I don't wait, don't using Silts or ships beacause waiting takes away buffs given by Almsivi triolites. Let me speak about Religion... TIP: I got Mark in front of Kummu...
Spoiler:
Show
I got Mark in front of Kummu fields triolite and couple dozens of Muck (in Russian version it's MOOSK HAHA) under it. Kummu blessings gives 100p feather for about 8 game hours. From Fields of Kummu I can teleport to Balmora (Almsivi Int.) or Pelagiad (Devine Int.), from Pelagiad walkin a bit to the South and then Almsivi Int. takes me to Vivec Temple where I got: +5 HP (You're starting with 30-50 HP) +20 Fatigue Points +5 Attack rate +5 Restoration skill AND +5 Endurance +5 Personality +5 Willpower +10 Luck! -- costs 100gold and it's worth it +100 Levitation! for few game hours, -- You can buy necessary potion from nearest female after teleportation to this themple and other long-therm buffs (only Corprus resist is useless) Then I'm back to Kummu, then Balmora's Temple (Mages Guild of Balmora takes to another MGs, Kalderra's enchanter takes to Dunmer strongholds = Propylon Inpex official plugin), where I got more: +5 endurance +10 Luck! Costs 5gold per each buff (of course, if You're Tribunal Temple member and not Antronach, like me, buffs works on 3-5 time because of Absorbtion) VERY useful on first ten levels. So put Mark on Fields of Kummu, in front of Triolite. Join Tribunal in Balmora Temple. ALMSIVI
I have a Bug\Issue to report,this mod was causing my game to CTD when entering the cell that contains the entrance to Ghostgate and oddly enough to The Fadathram Ancestral Tomb.The version I used was No Script Ghostgate.Cleaning the mod with TES3CMD did not fix the issue.A solution to this issue would be most appreciated since I love this mod.
I love your mod, especially the Ghostgate pull version. I didn't like the pull to the inside of the temples. So I edited your plugin. I hope you don't mind me sharing it here.
Included 'NoScript Ghosgate Pull" version which is basically your edit
This version just adds the ghostgate pull script to the NoScript version, so you don't get pulled inside temples/forts but can still get to ghostgate from inside ghostfence on casting ALMSIVI intervention.
All the changes sound great to me and much needed (the new markers specially) but Im not sure about spawning in the interior if its not seamless. If you decide to update the mod I hope you make an optional esp to remove that. Love your mods btw.
So will there be a brief moment where you appear outside and then instantly transport inside? Or is it seamless? Obviously I could test it myself, but I am just curious since I might not get to it right away.
I've wanted something like this for a while, it's exciting that you've executed it!
For it to be seamless, you either have to change the code in the EXE to allow markers in the Interiors or take over Intervention process completely through scripts, which I think is very difficult and not to mention tedious.
17 comments
I have a repeatable CTD when using Almsivi Intervention inside the Ghostfence with both the NoScript-Ghostgate plugin and the Ghostgate plugin with the script. I did not have a CTD when approaching the Ghostgate and have not tried the tomb.
# This file was automatically generated by Mod Organizer.
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
Tamriel_Data.esm
Poorly Placed Object Fix 1.2.esm
Texture Fix 2.0.esm
PB_GondolierDestinations.esp
PB_ScrollPotionIcons.esp
PB_LegionUniforms.esp
Illy's Solsteim Rumour Fix.esp
DB_Attack_Mod.esp
Patch for Purists.esm
TR_Mainland.esm
Rise of House Telvanni.esm
TR_Preview.esp
TR_Travels.esp
TR_Factions.esp
Uvirith's Legacy_3.53.esp
UL_3.5_RoHT_1.52_Add-on.esp
UL_3.5_MWSE_Add-on.esp
UL_3.5_TR_18.09_Add-on.esp
Building Up Uvirith's Legacy1.1.ESP
Siege at Firemoth.esp
XE Sky Variations.esp
Clean Better Caldera.esp
Khuul Expanded.esp
New Gnisis 1.2.ESP
Kilcunda's Balmora.ESP
MNC_Ebonheart_v1.0_EV.esp
sadrith mora expanded TR.esp
New Seyda Neen 1.7.esp
Dramatic Vivec.esp
Epic_Aldruhn.esp
Epic Dagon Fel.esp
tel fyr village.esp
OldVosTradepost.ESP
GITD_Telvanni_Dormers.ESP
RR_Telvanni_Lighthouse_Tel Vos_Eng.ESP
RR_Telvanni_Lighthouse_Tel Branora_Eng.ESP
Tower Vos.ESP
Wolverine Hall Interior Expanded.ESP
Apel's_Asura_Coast_Fix.esp
Vurt's BC Tree Replacer II.ESP
Vurt's Leafy West Gash.esp
Vurt's Ashlands Overhaul.esp
PB_IngredientWeight.esp
AreaEffectArrows.esp
Talrivian's State-Based HP Mod v.2.2.esp
LowerFirstPersonSneak.ESP
constance1_0.esp
NON3.Belial.v1.0.3_m.esp
Aloros Telvanni companion.esp
KS_Julan_Ashlander Companion_2.0.esp
abotGuars.esp
abotGondoliers.esp
abotSiltStridersTR1809.esp
abotBoatsTR1809.esp
abotRiverStridersTR1809.esp
ab01JulanRTTpatch.esp
Ashlander_Transports.esp
Intervention Improved - Ghostgate - MG.ESP
Atronach Expansion.ESP
MasteringMagicka.esp
MM_Atronach.ESP
MM_MagicArtifacts.ESP
MM_NoRestUntilHealed.ESP
MM_Spellfix.ESP
MM_SpellSounds.ESP
Useful Starting Spells_NP.esp
mel_teleportPlugin_1_3.esp
mel_teleportPlugin_1_3_Patches.esp
mel_teleportPlugin_1_3_JulanAddon.esp
Non-Homicidal Ecosystem Trib. & Blood..ESP
entertainers.esp
LGNPC_NoLore.esp
Nasty Camonna Tong.esp
VGreetings.esp
VGreetings-Attack.esp
VGreetings-Flee.esp
VGreetings-Hit.esp
VGreetings-Idle.esp
VGreetings-Thief.esp
DialogueReputationFix.ESP
SpeechcraftBalance.ESP
Djangos Dialogue.ESP
Antares Big Mod 7.63.esp
The Publicans (LGNPC Comp).ESP
Less_Generic_Nerevarine.esp
Less_Generic_Bloodmoon.esp
LGNPC_SeydaNeen.esp
LGNPC_GnaarMok_v1_20.esp
LGNPC_AldVelothi_v1_20.esp
LGNPC_MaarGan.esp
LGNPC_HlaOad.esp
LGNPC_TelMora_v1_30.esp
LGNPC_Khuul_v2_21.esp
LGNPC_VivecFQ.esp
LGNPC_TelUvirith.esp
LGNPC_SecretMasters_v1_30.esp
LGNPC_IndarysManor_v1_51.esp
LGNPC_VivecRedoran.esp
LGNPC_Aldruhn_v1_20.esp
Epic_Aldruhn_LGNPC_fix_.esp
Better Clothes_v1.1_nac.esp
More Better Clothes.ESP
UFR_v3dot2.esp
Scrolls and SoulGems 1.1.esp
Improved Bartering.esp
bcsounds.esp
EBQ_Artifact.esp
jobashaBookShop.esp
master_index.esp
aru_signs_en.esp
DXM_masterindex_journalfix.esp
AOF Potions Recolored T+B.esp
Book Jackets - Morrowind.esp
Book Jackets - Bloodmoon.esp
Book Jackets - Tribunal.esp
UL_BookJackets_Add-on.esp
LeFemmArmor.esp
adamantiumarmor.esp
Better Bodies.esp
Khajiit Redone.esp
Better Robes.ESP
Mage Robes.ESP
Graphic Herbalism.esp
Graphic Herbalism Tamriel_Data.esp
hw_BetterChargen.ESP
shut up! v2.0.esp
True_Lights_And_Darkness_1.1.esp
Unfortunetly this GhostGate-Pull versions does not work with non-English versions of Morrowind, I got critical error trying to load my savegame:
"Expression Error Unable to find cell id "Red Mountain Region" in script UAH_ALMSIVI"
Game crushes then.
Anyway, I was seecking for mod like this and endorsed, voted, glad it's working anymay with "no script", because I'm using Interventions and Recall as basic means of transportation -- I don't wait, don't using Silts or ships beacause waiting takes away buffs given by Almsivi triolites.
Let me speak about Religion...
TIP: I got Mark in front of Kummu...
I got Mark in front of Kummu fields triolite and couple dozens of Muck (in Russian version it's MOOSK HAHA) under it. Kummu blessings gives 100p feather for about 8 game hours.
From Fields of Kummu I can teleport to Balmora (Almsivi Int.) or Pelagiad (Devine Int.), from Pelagiad walkin a bit to the South and then Almsivi Int. takes me to Vivec Temple where I got:
+5 HP (You're starting with 30-50 HP)
+20 Fatigue Points
+5 Attack rate
+5 Restoration skill AND
+5 Endurance
+5 Personality
+5 Willpower
+10 Luck! -- costs 100gold and it's worth it
+100 Levitation! for few game hours, -- You can buy necessary potion from nearest female after teleportation to this themple
and other long-therm buffs (only Corprus resist is useless)
Then I'm back to Kummu, then Balmora's Temple (Mages Guild of Balmora takes to another MGs, Kalderra's enchanter takes to Dunmer strongholds = Propylon Inpex official plugin), where I got more:
+5 endurance
+10 Luck!
Costs 5gold per each buff (of course, if You're Tribunal Temple member and not Antronach, like me, buffs works on 3-5 time because of Absorbtion)
VERY useful on first ten levels. So put Mark on Fields of Kummu, in front of Triolite.
Join Tribunal in Balmora Temple.
ALMSIVI
http://s000.tinyupload.com/index.php?file_id=06562767496814061718
This version just adds the ghostgate pull script to the NoScript version, so you don't get pulled inside temples/forts but can still get to ghostgate from inside ghostfence on casting ALMSIVI intervention.
I've wanted something like this for a while, it's exciting that you've executed it!
Thanks, hollaajith!
For it to be seamless, you either have to change the code in the EXE to allow markers in the Interiors or take over Intervention process completely through scripts, which I think is very difficult and not to mention tedious.