Morrowind

File information

Last updated

Original upload

Created by

hollaajith

Uploaded by

hollaajith

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

hollaajith's Armor Overhaul
By hollaajith

Version: 1.3
Requires: Morrowind, Tribunal and Bloodmoon


DESCRIPTION
=============================
Completely overhauls every aspect of Armor from weight to AR. Some of the features include -

- AR ranges are modified. Light armor from 5 to 40, Medium armor ranges from 15 to 60 and Heavy Armor ranges from 20 to 80.

- 7 Game Settings ( iCuirassWeight, iBootsWeight, iPauldronWeight, iGreavesWeight, iShieldWeight, fLightMaxMod and fMedMaxMod ) have been altered. This was done to give greater variety in weight for Medium and Light armors.

- Generally Heavy Armor are more durable and have higher AR, but are also more heavy. Light Armors have low durability but are , obviously, light.

- Ultraexpensive armors like Daedric, Glass, Ebony, Ice etc have reasonable costs. For example, in Vanilla Daedric cuirass cost 70,000, but now it costs 11,250. Expensive but not ridiculously expensive.

- Armor Artifacts remain unaltered except for weight which had to be modified to correctly assign Weight Category.

- Makes generic enchanted Armor's stats follow the unenchanted versions of the armor.

- Bound Weapons have equivalent weight of Daedric but has Feather enchantment, so they should still have zero weight. This was done to make Bound Armor fall into Heavy Armor category.

- Moves the 'Left'/'Right' to the end of armor names, i.e "Chitin Left Pauldron" is now "Chitin Pauldron Left" and so on.

- Feather Shield, Shield of Light and Velothi's Shield are made Chitin Towershield, Netch Towershield and Chitin Shield respectively from Steel shield. ( from MPP fixes )

- Bonemold and Orcish Pauldrons have had their 'ForeArm' part and Bonemold pauldrans have had their 'ForeArm' and 'UpperArm' parts assigned ( from MPP fixes )

- Alternate version which includes Left gloves mods by Lurlock & Alaisiagae. So now, left bracers, gauntlets and Pauldrons have correct ground mesh and icons.

- Cost and Ingredient requirements for Custom Armors of Adamantium, Ebony, Glass, Snow Bear and Snow Wolf armors have been altered to reflect the changes in cost and weights.

For complete detail changes of stats, see the included html files.


INSTALL
=============================
Copy the Meshes and Icons folders and any one of the following ESP to your 'Data Files' folder and activate the mod from Morrowind Launcher.
* hollaajith's Armor Overhaul.ESP
* hollaajith's Armor Overhaul - Lefty.ESP <== Alternate version which adds Left sided armors for Bracers, Guantlets and Pauldrons. DON'T USE BOTH.


Copy over the patches form 'Compatability patches' folder.

If you use Moranar's Better Morrowind Armor, copy and activate the the ESPs you use from the 'BAM' folder.
If you use Saint Jiub's Snow Prince Armor Redux, then copy over the ESP from the 'SPAR' folder.
If you use Kahkahra's Complete Armor Joints, then copy over the ESP from the 'CAJ' folder.


--------------------------------------
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
MAKE SURE YOU DROP ALL OF YOUR ARMOR WHILE ACTIVATING OR DE-ACTIVATING THIS MOD MID-GAME, OTHERWISE YOUR ENCUMBARENCE WILL GET MESSED UP SINCE THIS MOD MODIFIES WEIGHT OF THE ARMORS.If you are starting a new game, then no problem.
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
--------------------------------------

UNINSTALL
=============================
Uncheck "hollaajith's Armor Overhaul.ESP" or "hollaajith's Armor Overhaul - Lefty.ESP"


INCOMPATIBILITY
=============================
Its going to incompatible with any mod which modifies stats of armor or changes icons, models etc. via plugin. Pluginless replacers are OK.


KNOWN ISSUES OR BUGS
=============================
- Due to how Morrowind Engine works, the game remembers the encumbarance value rather than recalculate it when you load your save. Since this mod alters the weight of armors, your Encumberence gets affected. It may be more or less than actual value. So while Activating or Deactivating this mod, drop all the armors from your inventory. This problem doesn't occur if you start a new game:)


CHANGELOG
=============================
v1.3 -- Lowered weight of Iron and steel slightly

v1.2a -- Fixed the wrong GMST value, which made some of Medium Armor as Heavy.
v1.2 -- Cost and Ingredient requirements for Custom Armors of Adamantium, Ebony, Glass, Snow Bear and Snow Wolf armors have been altered to reflect the changes in cost and weights.
-- Also includes compatability patches for Better Morrowind Armor, Snow Prince Armor Redux and Complete Armor Joints

v1.1 -- Halved Enchantment values
-- Raised AR of 'Bloodworm Helm' from 18 to 30 to follow 'Nordic Trollbone Helm'
-- Incorporated MPP fixes for incorrect icon for 'Netch Leather Shield' and incorrect body part for 'Redoran Banner Shield'

v1.0 -- Initial Release


CONTACT
=============================
Please do report any bugs and/or suggestions. You can contact me via Bethesda's official Forum or Great House Fliggerty Forum under 'hollaajith'.


CREDITS
=============================
Thanks to Bethesda Softworks for creating Morrowind and the Construction Set.
Thanks to Alaisiagae for Armor Integrative Mod on which most of calculations are based off.
Thanks to Lurlock & Alaisiagae for their Left Gloves mods.
Thanks to Brucoms for developing the readme generator this readme was based on.


PERMISSIONS
=============================
You can modify my mod, but you must credit where credit is due and a liitle heads up while you releasing it would be appreciated.