Morrowind

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Melchior Dahrk

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MelchiorDahrk

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20 comments

  1. JosephRivers
    JosephRivers
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    Good day, all.
    MelchiorDahrk, thank you for this b-e-a-uty.
    Question: What is the ESP version with OTR in its file name for?
    1. MelchiorDahrk
      MelchiorDahrk
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      Thanks! It's made to be compatible with Taddeus' On The Rocks mesh replacer.
    2. JosephRivers
      JosephRivers
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      Noted, thanks.
      I've been looking at landmass mod cell reservation with TESFaith.
      Question: Is this compatible with TR? And, with BCoM, while I'm at asking? :)
    3. MelchiorDahrk
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      I would be very surprised if this had any conflicts with BCoM - although this was made long before it. It doesn't conflict with TR.
    4. PlainOlNorson
      PlainOlNorson
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      Bit of Necromancy here but I noticed there was a patch.  Do you know if it's still needed since it was tested with an old version of BCOM?

      The Island – Aln`Baldrahn BCOM Patch The Island – Aln`Baldrahn BCOM Patch
      This is an ESP replacer for The Island - Aln`Baldrahn that simply moves the ferrymaster in Khuul slightly to the left. Tested and Confirmed working on BCOM 2.8.5 and The Island 1.3.0.
  2. C3pa
    C3pa
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    I encountered 2 GMST edits with tes3cmd in regular version.
    1. MelchiorDahrk
      MelchiorDahrk
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      Thank you. Fixed in the latest version.
  3. Naufragous77
    Naufragous77
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    I was doing a full sweep of my mod load and this came up as having two GMSTs in TESPCD. I'm using the "On the Rocks" version and it has the following GMSTs: "sEffectSummonFabricant" and "sMagicFabricant" I removed them easily enough with Enchant, but I'd figure I'd let you know.
    1. MelchiorDahrk
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      Thank you for the heads up! I'll try to get to cleaning those from it.
    2. BrotherZebedee
      BrotherZebedee
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      How did you go?
  4. temnix
    temnix
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    Reminds me of Myst.
    1. MelchiorDahrk
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      That abandoned feeling?
  5. CLyle
    CLyle
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    For some reason I get an error about Greating 9 whenever I open this mod in the Construction Set.
    1. darkelfguy
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      That's because Greeting 9 was cleaned of dirty dialogue references. You'd get the same error messages about any mod that goes through dialogue cleaning if you opened them in the construction set. A good example would be Tamriel Rebuilt, which if you open any of their main public releases in the CS, will give you about a hundred or so error messages relating to various dialogue topics, because each topic has been cleaned of unintentional references.
  6. PAIN KILLER
    PAIN KILLER
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    It looks pretty nice, fits really well with my modded install..have any plans on making it larger or another landmass mod? endorsed!
    1. MelchiorDahrk
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      Thanks, PAIN KILLER!

      Another landmass mod? Certainly! http://forums.bethsoft.com/topic/1494448-super-wip-lyithdonea-the-azurian-isles-5/
    2. PAIN KILLER
      PAIN KILLER
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      Now, that is a massive work!
    3. MelchiorDahrk
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      It's my life's work. To be overly dramatic.
  7. darkelfguy
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    You know, this island looks vaguely familiar, I think I must have played through it when it came out at Planet Elder Scrolls. Don't know why I didn't rate and review it then, mayhaps I wasn't as good with that as I am these days. Anyway, this is a very lovely atmospheric isle that fits right in with the rest game and really immerses the player in the island's environment. All around excellent detail work and landscaping, a superb addition to the game! Endorsed.

    There is one very tiny issue that should be brought up, but I'll just message you the details Melchior.
    1. MelchiorDahrk
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      Thanks, dark! This was one of my first serious ventures into landscaping. I'm glad that you like it! I like keeping it in my game as a pleasant location to discover.