Here you can find fixes for some issues that I have found. Install by dropping the meshes folder into your Morrowind/Data Files folder.
Note that these fixes are included in Morrowind Rebirth.
Down below are the current fixes along with a small description of each fix, plus a changelog if any changes have been made,
Correct Chests
v 1.0 - Fixed UV issues with contain_chest10 and contain_chest11.
Correct Stronghold Meshes
v 1.0 - Fixed some issues with the dunmer stronghold meshes (interior). More specificly it will fix incorrect texture paths in meshes where "dirtroad.tga" is used instead if "boulder.tga".
Correct Vertex Shading (in_c_door_wood_square)
v 1.0 - Removed black vertex shading from the door handle (in_c_door_wood_square), making the handle texture fully visible.
Correct Imperial Skywalk and Building
v 1.0 - Fixed bad UV and added a new texture for the wood panel.
Correct Chitin Pauldron
v 1.0 - Fixed incorrect texture path in the chitin pauldron mesh (TX_A_Chitin_Shield_round.BMP instead of TX_A_UA_Chitin_pauldron.BMP).
v 1.1 - Additional UV fix by Melchior Dahrk
Correct Telvanni Interior Doors
v 1.0 - Removed and replaced a handle texture attached to two Telvanni doors, with one that doesn't appear streched.
Correct Imperial Tower
v 1.0 - Fixed bad UV by replacing the appointed texture. A proper UV-fix would be better, but I think it's an improvement.
Correct Templar Cuirass
v 1.0 - Fixed bad UV where the belt buckle texture didn't cover the entire surface of the belt buckle model, leaving black areas without a texture. Some personal edits were also made, making the belt red insted of beige. The latter isn't really purist friendly, but thought I'd upload it anyway.
Correct Telvanni Pillar
v 1.0 - Fixed bad UV which caused streched textures.