The Walker Always Wins by The Gearmaster
Morrowind » Miscellaneous
Added: 15/06/2014 - 06:19AM
Updated: 16/06/2014 - 06:44AM

6 Endorsements

1.1 Latest version

33 Unique D/Ls

59 Total D/Ls

5,900 Total Views

Uploaded by TheGearmaster


Last updated at 6:44, 16 Jun 2014 Uploaded at 6:19, 15 Jun 2014

Author: Gearmaster
Version: 1.0
Requires: Morrowind

What This Mod Does
In the game of TES III: Morrowind, two enemies, above all others, illicit negative emotions in many players just from hearing/reading their name alone: Cliff Racers and Greater Bonewalkers. Trainwiz already made Cliff Racers more awesome, so I tackled Greater Bonewalkers.

I've taken things a step further than Trainwiz went with Racer Recursion, though. You see, in MW, you don't necessarily have to kill an enemy in order to deal with it. You can always use Paralysis, or Demoralize, or Turn Undead.

Not with this mod. You so much as touch a Greater Bonewalker with anything that would benefit you in any way, and it will disappear, and replace itself with three more, that surround you. Turn Undead? Forget it. Burden? Pfft. A Daedric Dai-katana of Doom? May as well leave it at home.

Basically, you see a Greater Bonewalker, you better grow wings, turn invisible, or run like Hell.

Have fun. >:)

I didn't alter any stats on the Greater Bonewalker, place them anywhere they weren't before, etc. etc. The script does not apply to summoned Greater Bonewalkers, as that wouldn't be evil.

Obviously, any mod which touches the Greater Bonewalker will create issues.

Trainwiz: For inspiring me to do evil deeds.

Bethesda: For doing the evilest thing of all, and creating the Greater Bonewalker.