Morrowind

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Pherim

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Pherim

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39 comments

  1. C3pa
    C3pa
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    I'll leave a note that some enchanted steel claymores (IDs: "steel flameslayer", "steel shardslayer", "steel sparkslayer", "steel viperslayer") from the base game use `w\w_n_claymore.nif` mesh instead of `w\w_claymore.nif`. You may want to duplicate `w\w_claymore.nif` to `w\w_n_claymore.nif` because of that.

    Pfp changes all of the mentioned claymores to use the same mesh as the unenchanted version so Pfp users of this mod won't find this an issue.
    1. Pherim
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      Ah, yes, you are right. Pfp fixes this, so I probably never noticed (the older patch I was using before Pfp probably did, too). w_n_claymore.nif is a duplicate of the Nordic claymore mesh, but of course, the name and stats show that it is supposed to be the steel version.
  2. ronyalan
    ronyalan
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    A must have mod

    10/10
  3. Arugal
    Arugal
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    Sorry if this is a silly question but I didnt find it to be clear if I needed the mainfiles and esps then the openmw file to overwrite the main file ones?

    Or do I only need the optional file for openmw?

    :) thanks
    1. Pherim
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      The OpenMW file will work on its own as a pluginless replacer, so you can use it without the main file. The plugin is optional, but recommended if you don't use a mod that corrects the steel throwing knife model, like Morrowind Patch Project or Patch for Purists.
    2. Arugal
      Arugal
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      Thank you! ^^
  4. aurum42
    aurum42
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    Hi Pherim, do you have any plans to add custom sheathed meshes to this mod and your other weapon improvement mods for users of Weapon Sheathing?
    1. Pherim
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      Good question! I'll think about it.
    2. aurum42
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      Thanks so much for the patches!
    3. Pherim
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      You're welcome... it was about time.
  5. CCCP1USSR
    CCCP1USSR
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    My steel, and only my steel weapons are appearing extremely shiny when indoors in places like caverns.. like, the default game enchantment shiny times 2, it looks really ugly and I don't know if its this mod causing it.. the only other mod I have that affects steel weapons are the DNWeapons textures.

    Edit: confirmed uninstalling these files fixes the issue. Its odd though, your ebony mesh mod doesn't have this issue and works just fine
    1. Pherim
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      Are you using the Morrowind Code Patch? Without the "Bump/Reflect Map Local Lighting" fix the reflection map appears very bright in interiors. I added it to all the weapons although only a few of them have it in the vanilla game. As I wasn't using any bump maps with it I didn't think about adding the Code Patch as a requirement. Sorry about that. And I even realized just now that the vanilla meshes that do have the reflection map in them are configured in a way that they are not affected by it... In fact, most vanilla meshes with a NiTextureEffect are actually not affected by it in the game.

      Anyway, for now you could use the Morrowind Code Patch fix, but I will address this issue, soon. If you have NifSkope and know a bit about it you could also remove the NiTextureEffect nodes from the meshes yourself. Thanks for bringing it to my attention!
    2. CCCP1USSR
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      Sadly using the Code Patch is out of the question as I use OpenMW, unless theres some way to get it to apply to OpenMW as well (though from what I've read the scripting is incompatible).
    3. Pherim
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      Yes, that's true, which is also why the "fake" bump mapping some texture mods use don't work with OpenMW. I don't know if they ever intend to make the reflection maps react to local lighting, but for now that seems out of the question. In any case, I will upload a version without the reflection maps, soon, if you don't know how to remove them yourself.
    4. CCCP1USSR
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      Thanks, I'd appreciate that! I'm not very good with modding tools and I'm always worried I'll end up breaking something if I try
    5. Pherim
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      Here you go, I uploaded the meshes without the reflection maps. I you encounter any more problems, please report.
    6. CCCP1USSR
      CCCP1USSR
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      Seems to work so far, thanks! Will post back if I find any other oddities
  6. hialmar
    hialmar
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    Seems nice but I wonder why there is two esp files ?
    1. Pherim
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      One is for the German version of the game, the other for the English one. Both do the same: Giving the throwing knife the correct mesh. It is not needed if you are using the Morrowind Patch Project (MPP).
    2. Arethien
      Arethien
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      Oh my! Silly me! I did not know it is not needed. Checked in Wrye and it does say that... I am so bad at Wrye, already forgot how to install modded Morrowind, won't touch it in like ever! Just play! Hehe... What will I do if I'll get a new PC... But I always do read all readme's so just maybe it was not written there? Maybe, don't remember... not modding Morrowind, only playing since last year.

      Came here to... Say thank you for a great mod!
    3. Pherim
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      There are two readmes, one in English and one in German, and each refers to the respective .esp, but doesn't mention the other, so yes, there may be some confusion because of that. But it does mention that you don't need it with the MPP.

      Anyway, what you will do if you get a new PC: It is very likely that you can just make a backup of your entire Morrowind installation and just copy it on your new PC. You'll probably have to start it with administrator rights once but then it should work without even installing it on the new PC. I've done that in the past and never had any problems. If you have the steam version, it is also possible to backup and restore games, but I'm not sure how it works with modded Morrowind. Although last time I re-installed windows I just kept Steam with all games on the second HDD and everything just worked.

      Also, thank you for all the nice comments on the various mod pages!
  7. Burzgrokash
    Burzgrokash
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    Awesome meshes as always. Keep up the good work Pherim. There are very few meshes on this site that can compete with these right here.
  8. PearlDragon
    PearlDragon
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    Subtle improvements, but appreciated all the same.
    1. Pherim
      Pherim
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      I hope some day I'll get the new textures for these meshes done... then they won't be so subtle any more, I can promise you that.
  9. Vals_Fan
    Vals_Fan
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    Great job
  10. maczopikczo
    maczopikczo
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    I haven't got down to re-visiting Morrowind yet, but mate, these weapons look epic now!