Morrowind

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Kursan aka Thondur

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Belrond and Asha have left Solstheim and moved into Dagon Fell to open a Smithy!

They offer Nordic weapons and Armor and train you at them, for a price...

Thondur presents:

DAGON FEL MILL V 1.8
Comes with Travel Addon to Lokken Island included; as before really just useful to people who have Lokken Mountain installed, or if you feel adventurous its another way to get to Solstheim where you have to swim the last 50m :)

Description:

Introduces a water wheel powered Mill into Dagon Fell with a Smithy and Armory shop.
Nordic Armor for sale is available as a much lighter Medium grade as well as the standard Heavy and there are a few custom made weapons based on Nordic arms; I gave the custom weapons only a more realistic weight based on real swords.
The shop also offers three types of throwing Axes, also with adjusted weight.
Throwing Axes, Arrows and repair hammers restock instantly so you never run out. (as long as you have the cash)
Belrond and Asha can train you in everything they sell and they have new dialogue about their gear and solstheim.



Changelog: V 1.7 AND V 1.8

Added a small but cozy room in the very top of the tower, which can be lived in by the player!
The idea being that you agreed to be Belronds apprentice with free board; I may add dialogue and some errand quests as his apprentice in future. Right now I do not have the time so I thought I just offer the room in the meanwhile.
(It is unlikely that I will ever implement this idea at this stage)
It has all the basic stuff you need in a place plus a balcony with a view! There is also a hidden something somewhere in that room that was already there in the previous version, but I forgot to mention.
I doubt anyone found it since you had to levitate before to find it :)

I fixed the bug that would give you error messages regarding missing dialogue when you have the Travel Addon loaded.

Changelog: V 1.5

Added 5 Viking style weapons to Asha the Wild's shop, created by Psymoniser, all credit for these wonderfully authentic weapons goes to him. I gave the weapons their stats and in addition to the original 5 two of them, an Axe and a Warhammer are also available as throwing weapons. All his files, Meshes, Textures and Icons are included in this Zip.
Note: The Longsword "Foecleaver" and the Warhamemr "Crusher" (including the throwing version) are marked as Silver weapon and thus come with a silver weapons benefits.
A word on their stats and prices, they may seem high but they are one of a kind weapons and are meant to give you an edge on Solstheim. I for one don't care to get whipped by Rieklings all the time...

Fixed missing Icons, all Icons are present now for the new weapons.

Fixed a glitch in Ashas shop where one room corner was disaligned.

Changelog: V 1.4-F (don't know why I bother with the F)
In 1.4 I added the Meshes for both the waterwheel and the cooling tub in the smithy seperate in a Meshes folder.
Belrond put on a shirt, realizing working around hot coals bare chested was not smart.
I renamed all the Nordic Medium Armor to "Mithril", perhaps not the most imaginative but it works for me.
I adjusted some of the prices on the Axes, lowered the medium grade and raised the lowest one.
Switched two exterior lights, one swaying one static.
Closed an open pole end in the balcony.
Renamed the doors to smithy and shop.

Dagon Fell Mill V 1.3-F (innitial release)


To install:

Unzip the downloaded file into Morrowind "DATA FILES". For manual install place the ESP file in the Data files directory and the Meshes into the Meshes folder within your Data folder.
Start up the game, go into "data files" on the opening screen.
Scoll down to "Dagon Fell Mill" and click the box on the left to activate the esp.


Compatibility:

Blodmoon is required.
As the screen shots show the location of the Mill is compatible with "Metal Queen BOutiQue" by Canadian Ice & Howndog, "Dagon Fell House" by B79, and "Hilgya the Seamstress" by Plangkye.
Those are the ones I know of, if you run anything else you need to test it yourself.
Beside the house location I moved one rock by a shack in town to make access to the Mill pier easier, and a second rock right across the bay to open up another passage to the harbor, (For those who like to get around by boat as I do)
and I added a Nord Longboat to the harbor; if you are running "Ald Redaynia Expanded" by Princess Stomper, and Lokken Island this boat can drop you off at either place and offers return trips;
or given the context it gives the Harbor a more realistic feel.


Credits:

Special thanks to "Phaedrus" for his wonderful Waterwheel!
Special thanks to Psymoniser for his fantastic Viking style weapons!
I used a tub from "Dazz_Hero's" Balmora Bath house.
Thanks to Darkelf for a large chunk of interior work.
Thanks to Bethesda for a most awesome Game that keeps on giving!

Legal Stuff:

Install at your own risk, always back up your game before testing a new plugin and no telling what may or may not happen when you install this plugin, the risk is yours to take.