Morrowind

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Kursan aka Thondur

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Kursan

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14 comments

  1. LeadManHoller
    LeadManHoller
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    • 8 kudos
    An alternate, updated & fixed version is also available: Dagon Fel Mill Redux
  2. Pherim
    Pherim
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    There is a small bug that I just found out is caused by this mod: When starting a new game, the plank that leads to the dock from the ship the player arrives in doesn't get disabled. This is because this mod also uses the "chargen_plank" static, and for some reason, the script disables that one instead. The correct static to use would be "ex_ship_plank", which uses the same model. Interestingly, the Bloodmoon Expansion also uses it, but that doesn't cause any problems, apparently.
  3. AYLeiDRuiN
    AYLeiDRuiN
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    I love this Mill. It remains a permanent plugin in my install for years now xD Thank you, Kursan!
    1. Kursan
      Kursan
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      • 236 kudos
      Thank you so much! Yes the small tower room is one of my favorite creations ;)
  4. Kirya
    Kirya
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    Picturesque and comfy, thank you. Would have liked some NPCs inside and outside the mill itself, but alright. On the other hand, oh my, the Dagon Fel harbor is certainly getting crowded now with all those NPCs wanting to get me to Ald Redaynia and other locations.
    1. Kursan
      Kursan
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      • 236 kudos
      Glad you like it and it has NPCs inside, you mean the living quarters for the player?
  5. Fizzol
    Fizzol
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    Mod works in OpenMW 0.42, and looks very good, mostly, but it has several missing textures.

    Failed to open image: Resource 'textures/water00.dds' not found
    Failed to load 'meshes/psy/w/psy_vi_sword01.nif': Resource 'meshes/psy/w/psy_vi_sword01.nif' not found, using marker_error.nif instead
    Failed to load 'meshes/psy/w/psy_vi_sword02.nif': Resource 'meshes/psy/w/psy_vi_sword02.nif' not found, using marker_error.nif instead
    Failed to load 'meshes/psy/w/psy_whamm_01.nif': Resource 'meshes/psy/w/psy_whamm_01.nif' not found, using marker_error.nif instead
    Failed to load 'meshes/psy/w/psy_bi_axe_01.nif': Resource 'meshes/psy/w/psy_bi_axe_01.nif' not found, using marker_error.nif instead
    Failed to load 'meshes/psy/w/psy_vi_gax_01.nif': Resource 'meshes/psy/w/psy_vi_gax_01.nif' not found, using marker_error.nif instead
    Failed to load 'meshes/psy/w/psy_bi_axe_01.nif': Resource 'meshes/psy/w/psy_bi_axe_01.nif' not found, using marker_error.nif instead
    Failed to load 'meshes/psy/w/psy_whamm_01.nif': Resource 'meshes/psy/w/psy_whamm_01.nif' not found, using marker_error.nif instead
    1. Rhypon
      Rhypon
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      • 11 kudos
      Just in case anyone has this problem, the psy_ weapon meshes are in the included Psy_WMPR folder as darkelfguy noted below, and I found the water00.dds texture in the textures\water folder when I unpacked the morrowind.bsa.

      Otherwise, it's a beautiful mod, Kursan... thank you!
    2. Kursan
      Kursan
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      Thank you for your comment and pointing out the folder situation, and sorry for the very late reply.
  6. Kolodets
    Kolodets
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    Nice Addition to Dagon Fell and due to location compatible with other mods
    Thanks
    1. Kursan
      Kursan
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      • 236 kudos
      Welcome and hope you enjoy it :)
  7. darkelfguy
    darkelfguy
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    I endorsed this mod over on PES, so I'm endorsing it here as well. Here's a quick synopsis of my review on PES:

    "A very nice addition to Dagon Fel, I particularly like the exterior, very unique and atmospheric. The interior is fairly compact and well built, keeping the unique look that the exterior first presented. In addition, the added armor/dialogue adds a nice couple of extras to keep the player occupied. Although I didn’t notice much in the way of bugs, there were a few things that stood out. For example, both the water mill and the interior share rather odd name titles, “Mill_wheel” and “Dagonfel mill_int”. The activator name should probably just be left blank, thus appearing as a static to the player, and the interior name should be something simple like “Dagon Fel Mill” without the “_int”."

    I should note that the version of the mod available here on the Nexus still has the immersion breaking interior name, but otherwise the mod file appears to be clean and in good working order. A problem that has cropped up from other players using the mod, is that upon installation some meshes and textures employed by this mod are reported as "missing". This is because they're contained in a separate folder in the downloaded mod called Psy_WMPR. To fix the problem, simply drag the Meshes, Icons, and Textures folders from the Psy_WMPR folder into your Data Files directory and overwrite the current folders. This should fix any of the "missing" texture/mesh errors reported when playing the game.
    1. Kursan
      Kursan
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      • 236 kudos
      Thank you darkelfguy for the nice review and for pointing players in the right direction to install the "missing" files. I am sorry I did not remember to leave better install instructions, I forgot what a pain separate folders can be with a MO. I forgot also that I never got around to renaming those doors properly, I will attempt to do so one day...
      Very happy that many people still enjoy my work, cheers.
  8. Jiopsi
    Jiopsi
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    • 15 kudos
    I think Nordic Mail is too cheap.