I do unfortunately experience a similar issue to Notorium88 below, where the jelly is almost transparent for both the Bull and Betty Netch. I've tried the alternate texture version as mentioned by Zobator, however prefer the original - to that end I've made a small edit to the meshes to decrease the transparency on the jelly for the original v1.1 (all I did was increase the Alpha on the NiMaterialProperty on the "Jelly" node from 0.3 to 0.9) and uploaded it here:
YMMV, but it may be useful to someone - I will of course remove this immediately if Lougian has any objections to these modified meshes being uploaded.
For those experiencing issues rendering transparent objects against the sky (aka the mesh looks fine when there's something behind it, but when you look from the ground up transparent stuff is 100% transparent) there is a solution: in the OpenMW launcher go to Advance -> Visuals, scroll all the way down and make sure "Transparent Postpass" is disabled. You'll find the checkbox right below "Enable Post Processing". You can have Post Processing on, just disable Postpass and you should be fine.
I have no idea what "Transparent Postpass" does or why it causes that issue, but for the moment disabling it seems to solve the problem.
How come my bull netch doesn't have the bright blue underside like in the bump map images shown? To confirm, I am using the bump map version. Links to images below.
Are you using the alternative version? I think not. The screenshots by Lougian are clearly captioned which are the standard ones and which ones are alternative ones. It's no rocket science...
19 comments
I do unfortunately experience a similar issue to Notorium88 below, where the jelly is almost transparent for both the Bull and Betty Netch. I've tried the alternate texture version as mentioned by Zobator, however prefer the original - to that end I've made a small edit to the meshes to decrease the transparency on the jelly for the original v1.1 (all I did was increase the Alpha on the NiMaterialProperty on the "Jelly" node from 0.3 to 0.9) and uploaded it here:
https://www.dropbox.com/s/0n1dcwdcdoskxl5/Netch%20Bump%20mapped%20-%20Transparency%20Patch.7z?dl=0
YMMV, but it may be useful to someone - I will of course remove this immediately if Lougian has any objections to these modified meshes being uploaded.
Take care, straub666
I have no idea what "Transparent Postpass" does or why it causes that issue, but for the moment disabling it seems to solve the problem.
10/10
https://ibb.co/dxf39H
https://ibb.co/gvuVpH
https://ibb.co/duas3c
https://ibb.co/frsuGx
So I just did that and here is how it looks:
At 8:00 a.m.
At 8:00 p.m.
It did get darker I guess? But it does NOT look like in here:
Do you plan to do Silt striders next?
Maybe but not now, he seems pretty difficult to do !
Right now I'm doing the kwamas and the golden saint.