Absolutely love the mod - the changes to the creatures are brilliant, but I keep getting an error message:
The mesh xDagoth_ashghoul01.nif is missing the texture tx_al_robe_dagoth_01 - I'm a bit confused because that texture name doesn't seem to match any of the other textures in your file.
The solution was to find the folder labeled ash vamp and create copies of the ashghoul 1 and 2 textures (which look like robes), rename the copies the name of the missing textures, and then paste those copies in the Data Files/Textures folder. That fixed the issue, and looks fantastic. I'm pretty sure the author intended to use those textures, but just forgot to change the mesh/texture paths before releasing the file.
This happens because there are some texture properties in this mesh that are not attached to any objects, and those reference these missing textures - they are not actually displayed in the game, though. The author probably just forgot to delete them.
Hey, I'm having an issue with the house dagoth lieutenants. It shows that ascended sleepers and such have their voice files missing. Please help, this only happened after I booted up Morrowind after a long break so I wonder if I need to install an update.
There seems to be an issue with this mod and the steam version of morrowind. Says that the master files the esp depends on has been changed. Tried deleting and re-adding the mod. I have 2 copies of morrowind installed. One from disk, one from steam. Havent had a problem with the disk version(yet). I even tried copy and pasting all the files from the disk folders into the steams folders. Still have the error. Maybe the mod needs updated or something...
The warnings are usually harmless, but if you want to get rid of them then you'll need Wrye Mash to update the master files by selecting the mod plugin in question, clicking on its master files in the right panel, and then finally the Save button below.
I see no permissions listed on the details page, Did you forget to add them or does it mean anyone can use this asset anyway they wish without permission or credit?
So There's a slight problem with the Ash Ghoul arms when they die in a certain pose. One of the arms (possibly both but I've only noticed one so far) clips through the robe which looks really weird. It needs to be realigned if you're not already on this task.
I'm aware of this issue, and I 'm gonna fix it eventually, but I really really don't know when I'll be able to! I have my hands full with various RL stuff, and no time for modding.
I hate when I have to do this kind of "Copy-Paste-Endorsement", but I have downloaded so many amazing mods that I haven't gotten around to throw all of you your well deserved endorsement. I'm doing this endorsement run to show my support and appreciation to the modders community! Thank you for sharing all your hard work and time spent on amazing projects like this one! It makes my game much more fun! Anything that brings diversity to my game is always welcome! This mod and your ash vampire replacer really gives the 6th house the fresh look it desperately needed! I hope you will keep modding because you really are a gifted modder! Thank you and kudo for you!
22 comments
The mesh xDagoth_ashghoul01.nif is missing the texture tx_al_robe_dagoth_01 - I'm a bit confused because that texture name doesn't seem to match any of the other textures in your file.
Any ideas what the problem may be?
The solution was to find the folder labeled ash vamp and create copies of the ashghoul 1 and 2 textures (which look like robes), rename the copies the name of the missing textures, and then paste those copies in the Data Files/Textures folder. That fixed the issue, and looks fantastic. I'm pretty sure the author intended to use those textures, but just forgot to change the mesh/texture paths before releasing the file.
"You can do with this mod whatever you want. Just don't make money out of it and don't forget about credits."