Morrowind

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Gez

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TR Gez

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== Hunger Keyframe Fix ==
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1. Purpose
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When a hunger (or any other creature using the hunger mesh) is knocked out, it starts to emit a horrible noise. This is because the animation loops on a single frame while the hunger is down, and this frame has the "SoundGen: Land" instruction, calling the sound of the body falling to the ground to be restarted every single frame. But it turns out that calling this sound here is not needed anyway since the same instruction is already called four frames earlier (and in a non-looping way).

This mod aims to fix that by removing the offending instruction from the looped frame. It has no adverse effects during game -- the hunger still emits a landing sound when it collapses to the floor from being killed or knocked out, but without the ear-splitting effect of the sound being restarted constantly.

2. Installation
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This contains a single file, "Data Files\Meshes\r\xhunger.kf". It does not need a plugin. It is compatible with any retexture mod, and should be compatible with any modified hunger models which DID NOT change the keyframe animation.

This will not affect mods containing modified "clones" of the hunger mesh, such as WormGod's "Morrowind Advanced" or Piratelord's "Creatures". However, provided that they did not change the hunger-like creatures' animation, the fix can be extended by overwriting the relevant xINSERT_MONSTER_NAME.kf files with copies of xhunger.kf. Doing so if needed is left as an exercise to the reader.

3. Credits
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Let me thank who made this possible:
- NifTools team for NifSkope.
- TimeSlip for BSA Unpacker MW.
- My monk character for letting me discover the hunger's defense against hand-to-hand combat.
- And Bethesda for making the game.

4. Legalese
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I claim no copyright whatsoever on this thing. It's just a little tweak done to a file extracted from Morrowind.bsa, so authorship remains Bethesda's. Feel free to upload to other Morrowind modding sites and to integrate as needed in your bugfix patches or custom monster mods.