Morrowind

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Apel

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ApelCIH

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49 comments

  1. wcfcarolina13
    wcfcarolina13
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    Is there a Graphic Herbalism patch for this?
  2. sman631
    sman631
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    Is this mod just missing the textures for the muck sponges or something? I can't seem to find them in the files at all. The muck sponges in particular are pink in my game, and when I looked at all of the texture files, I couldn't tell if any of them were correct one or not.
  3. PaTaFx
    PaTaFx
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    If following a guide from modding-openmw.com and using the textures only, for the normal maps to work in OpenMW, rename all *_nm.dds in *_n.dds

    Source : OpenMW ReadTheDoc

    Don't forget to check your settings.cfg :
    auto use object normal maps = true
    auto use terrain normal maps = true
    normal map pattern = _n
  4. TheRoadie99
    TheRoadie99
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    Also heads up: you've got a rock that is covering the entrance to the Sarethi Ancestral Tomb east of Dagon Fel.
  5. TheRoadie99
    TheRoadie99
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    Amazing work, just doesn't mesh well with the Landscape Retexture Parallax Maps from the OpenMW modding Total Overhaul List.
  6. ronyalan
    ronyalan
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    • 8 kudos
    A must have mod

    10/10
  7. MizterMoonshine
    MizterMoonshine
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    It's Azura not Asura btw, took me a minute to find this mod because of that
  8. Arugal
    Arugal
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    Anyone knows if this mod covers "marshmerrow"? I find it very odd that i cant walk into and pass them now? then are hard objet and its even kinda hard to pick them becuse the invisable block zone around marshmerrows are a bit to big. Wich makes them annoying to harvest :D
    1. abot
      abot
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      did you install the fix?
      [EDIT] also, if you are using Graphic Herbalism, there is a patch there you should install too
    2. Arugal
      Arugal
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      Oh lol, didnt even notice the fix option under the main download... :/
      Thank you! gonna test it out But where is the herbalism patch you are talking about? cant find it, dose it has its own page or?
    3. 1Mac
      1Mac
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      On the Graphical Herbalism MWSE page, there's an optional download for patches that includes a patch for this mod.
    4. Arugal
      Arugal
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      Ah I see thank you :) but after I installed the fix the invisable block zone problem hehe
  9. Tyler799
    Tyler799
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    I know this mod will likely not ever be touched again, but wanted to put this out for anyone having trouble:

    The ESP that comes with "Fix V2" ( Apel's_Asura_Coast_Fix.esp )

    Causes some annoying visual issues in Urshilaku Burial Caverns.

    Examples: https://imgur.com/a/N4EOHoc

    It changes the meshes of some rocks, causing statues, weapons and otherwise that would be placed on those rocks to be floating. Very annoying.
    1. Pushkatu
      Pushkatu
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      Thanks for the warning, also many thanks to the mod author for sharing!
    2. jimfcarroll
      jimfcarroll
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      Thanks. I also found I had to disable it to get some saves to load without immediately crashing. This was after re-synching, cleaning, and re-generating distant land.
    3. Pherim
      Pherim
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      The problem ist the rocks have a different shape than the vanilla ones and without a patch, objects in these caverns are inside the rocks and can't be picked up. Solution: Don't use the rock meshes from this mod. I can recommend everything else. Oh, and of course, the plant meshes are not compatible with MWSE Graphic Herbalism (or any GH mod, really).
    4. Funposter
      Funposter
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      Yeah, the rocks also have a tendency to block (wholly, or partially) cave and tomb entrances as well. The Morrowind Graphics Guide recommends to hide one of the rock meshes, but they all need to be deleted, imo.
    5. abot
      abot
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      if you know how to use nifskope or any other nif compatible 3D editor, you can easily resize/move the few Terrain_rock_AC_xx.nif files to fit the standard size/position.
  10. ELDENBUNNY
    ELDENBUNNY
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    I don't wan't to be that person but it's Sheogorad*