Morrowind

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Apel

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ApelCIH

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42 comments

  1. JaceX
    JaceX
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    How do people deal with the fog graphics glitches?

    1. Dellmizzle
      Dellmizzle
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      I am having the same problem. Noticed it with npc torches at night. Had to turn the mod off to fix the ugliness ='[
    2. marblehead1000
      marblehead1000
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      I think I'm having similar issue. The textures show white background when there is surrounding fog e.g. early morning. This is under OpenMW 0.47. Maybe there is a setting that helps it?
    3. Shade999
      Shade999
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      I know iam late,but here is a fix.
      https://www.nexusmods.com/morrowind/mods/50092?tab=description
    4. WastelanderJohn
      WastelanderJohn
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      thanks!
    5. cubanbface
      cubanbface
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      • 10 kudos
      That is only in OpenMW not in MGE XE.
  2. raunok7
    raunok7
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    • 1 kudos
    Great upgrade over original fire.
  3. ronyalan
    ronyalan
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    • 8 kudos
    A must have mod

    10/10
  4. d181sp1
    d181sp1
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    Works like it should in regular Morrowind.  Great upgrade, thanks.
  5. clickhere
    clickhere
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    Fantastic mod.
  6. yrtheracesdifferent
    yrtheracesdifferent
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    It'd be awesome if we could, get that cool realistic looking fire applied to actors under fire damage effect, maybe with larger flames corresponding to higher damage, etc.
  7. Edorenel
    Edorenel
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    • 10 kudos
    I'm loving this mod. Truly amazing retexture/replacement. Thank you!
  8. MiroslavXO
    MiroslavXO
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    • 2 kudos
    Good mod, but can you fix clipping between fire and torch? It seems that texture of the fire is a little bit to big.
    1. nerevar009
      nerevar009
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      The fire clipping issue can be fixed by editing the textures in Paint.NET. What I did was:

      1. open Apel_fire_01.dds
      2. resize the image to 75% (Image -> Resize)
      3. use the Color Select tool to select the transparent background, then click the curved arrow icon in the colors window to make the selected transparent color the secondary color
      4. set the canvas size back to the original size with the anchor set to middle (Image -> Canvas Size). the transparent secondary color will be used for the added space
      5. save, selecting DXT5 in the save dialog box so the transparency is preserved, as well as the Generate Mip Maps option

      For consistency I did the same with the two smoke textures Apel_smoke_01.dds and Apel_smoke_02.dds. I'd post the edited textures but the mod's permissions don't allow it.

      Edit 1/28/2017: updated steps, old steps resulted in a visible white border if you got too close to a fire.
    2. MojoRising420
      MojoRising420
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      Hey i know its late but could you send me the edited textures?
    3. Necrolesian
      Necrolesian
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      For anyone who doesn't want to use paint.net this is easy to do in Gimp as well. Just scale image to 3/4 original size, then expand image canvas back to original size (fill with transparency, and center it). Export, DXT5, generate mipmaps.
    4. kalle1221
      kalle1221
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      Thanks a ton, nerevar009 and Necrolesian!

      For anyone as inexperienced with GIMP and texture formats as me:
      1. Image -> Scale image (75%).
      2. Image -> Canvas size -> set width and height from 768 to 1024 and click "Center"; that will set an offset of 128 X&Y. "Layers ... Fill with: Transparency" should be preset.
      3. When exporting choose "BC3 / DXT5". Found that by trial and error as there are many compression formats utilizing DXT5. Don't forget to set "Generate mipmaps".
    5. xBRUTALITOPSx
      xBRUTALITOPSx
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      I can't for the life of me get this fix to work. I've followed the steps exactly in GIMP, but fire textures appear all white and blocky when copying over the resized file. Any help?

      Edit (11/10/2020): Fixed the problem. Should specify; when setting Canvas size, make sure to set Resize layers -> All layers. This fixed the issue for me.
  9. Micromegas
    Micromegas
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    Using this with OpenMW, can't get it to work. I'm even loading the folder for last in the openmw.cfg, just to be sure, in case other texture packs are replacing the same things. My guess as to why this isn't working is because the textures contained in the download (Apel_fire_01.dds, Apel_smoke_01.dds and so on) are named differently from the vanilla ones, and since this pack comes pluginless, whenever the engine loads the textures it's only able to see the vanilla ones.

    If only I knew the exact name of the textures this is trying to replace I could try and rename them myself.

    But what's puzzling me the most is why nobody else seems to have the same problem as me. Shouldn't be an OpenMW problem since this mod is even endorsed by this curated list of mods compatible with OpenMW https://modding-openmw.com/mods/apels-fire-retexture

    If anyone could help me with this I would be most grateful.
    1. Micromegas
      Micromegas
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      Ok, apparently it does work, except for a few exceptions, like the campfire immediately south of Balmora (which is the one I was always checking to see if the mod was working) and one of the Ashlander campfires in the Northern Grazelands (as reported by the Reddit user u/hokanst, which I thank for helping me with this issue).
  10. megaequs
    megaequs
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    Dear Community, I have followed the install instruction and regenerated the distat land files again, but my fire looks the same as before.... Not like in this beautiful screenshots. What can I do? I use MGEXE.

    Edit: after applying the Morrowind Code Patch, the flames from thorches and candles and fire places are replaced, but the Fire magic looks like before... or isn't the mod changing fire magic animation??
    1. IlanSmolders
      IlanSmolders
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      No, it doesn't change the firemagic, just the static fire