Morrowind

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Created by

Hargreth and Arcimaestro Antares and Lucien Fairfax and WH-Reaper

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RE4PER

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34 comments

  1. karakonjola
    karakonjola
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    This, combined with Concept Art Balmora, is probably the best Balmora overhaul as a whole.
    1. Algau1
      Algau1
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      You don't need any patches for these two mods to work?
  2. demongrrrl1993
    demongrrrl1993
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    what textures is it to get the walls looking all pretty and cracked like in the pictures? i cant find it anywhere!
  3. Jpwolf69
    Jpwolf69
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    If you want to use this with Kilcunda's Balmora, Kilcunda has made a patch in Kilcunda's Balmora optional file for the two to work together.
    1. Azazaaza
      Azazaaza
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      I don't see it.
  4. Naufragous77
    Naufragous77
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    This is fairly compatible with Kilcunda's Balmora. The only issue you'll encounter are the side walls in the temple overlap with the guard tower wall stationed behind it, one of the stairs leading to a southern towers is half buried by landscaping, but still functional; the Balmora house adds a L-shaped staircase that overlaps a few crates and an awing. All of these are fixable, if anyone is curious about compatibility and doesn't require any advanced skills with the CS. Or you can disable all of those items in-game with console command.
    1. PikachunoTM
      PikachunoTM
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      I made a patch for it, but it appears that Kilcunda might be updating it with the new mesh additions (hopefully). If they don't release an update within a few weeks, I'll release what I've got :3
    2. Naufragous77
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      Music to my ears! I was up to doing it, but I'm pressed for time ATM, so I figured I'd at least mention it.
    3. PikachunoTM
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      Glad to hear it! These two work wonderfully together for bringing about a Balmora atmosphere that isn't even too frame-rate heavy!

      If I get around to it, I might also make a CoM patch as well
    4. kerayn
      kerayn
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      So, is there a patch for Kilcunda's Balmora? I'd like to use both of them.
    5. fcbfan2k
      fcbfan2k
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      upping this post. Any news on a possible patch to make these two mods work together? Would be perfection
    6. Azazaaza
      Azazaaza
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      bump x2. Did it ever get finished?
  5. Kolodets
    Kolodets
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    So guys, i installed this on my expanded Suran, and now my beautifull Suran is broken. Any way to uninstall this? Meshes seem to remain from the mod even if i remove esm file
  6. dustygraves64
    dustygraves64
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    not bad looking at all) really like the way balmora looks and endorsed.
    unfortunately the ne guard tower sits right on top of kristy's house 1.0 (nexus mods#44063) by kristy kistic.
    if the guard tower were moved to accomidate kristy's house then it would be great to use both mods together.
    i use the house mod as my main base. either way this mod is well done thanks for the work you put into it)
  7. Lionsgate18
    Lionsgate18
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    So I didn't see anywhere to post a bug for this but I found that in the Eastern Guard Tower that once I went inside there was no door for me to go back threw and the wall to the left of that area was also missing so I could see the area below. I have pictures if needed. Here's one. http://images.akamai.steamusercontent.com/ugc/518259462800059683/A39642E363201A49D54A604AF30975FE376DC86D/
    This pic shows the area that you can see threw and you can see where the door is supposed to be cause that area is lighter in color. Sorry didn't know where else to post this.
    1. Lionsgate18
      Lionsgate18
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    2. Sahughani
      Sahughani
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      For anyone who wants to fix it himself - the door and doorway are actually in place - just the hallway the door is in has the wrong rotation. So just open the plugin with the construction set. Go to the cell 'Balmora, Eastern Guard Tower'. Search for the object 'in_hlaalu_hall_3way' that is changed and double click it in the render window to open its attributes and change the z-axis rotation from 90 to 360. Then save it. (Don't forget to clean the plugin)
    3. RE4PER
      RE4PER
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      Thank you Lionsgate18 for the report and to Sahugani for helping others. I finally got around myself to fixing it, so the new version should be fine
  8. Dragon32
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    I love this mod and how much character it adds to Balmora! Would it be possible to make a patch for the Illuminated Order? It adds a house right where the new stairs for the NE guard tower and also where the house for sale are.
    By "houses for sale" do you mean some houses included in Walled City of Balmora or ones from Houses For Sale by Coleen & Andoreth? Or maybe even Houses for Sale by somesz?
    1. FragmentaryHorcrux
      FragmentaryHorcrux
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      Oh, the house for sale from WCB. IO adds a house right in the same spot but that also sits over WCB's new guard tower stairs in that location too.
    2. Dragon32
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      Little late in replying...

      I just remembered: Illuminated Order & Indy Bank Mod Compatibility Fix

      One of the plugins in there ("Illuminated Order v1.0 (IndyBank WC Compatible).esp") is an edited version of Illuminated Order, whilst the creator was looking at compatibility between Indy Bank and IO that plugin is designed for people who use the version of Indy Bank which includes Walled City of Balmora (Hargreth's original).

      That maybe worth looking at (if you're still Morrowind-ing). I'd appreciate any feedback if that works for you and I can add something into mlox for other people.

      [Edit: Just loaded up "Illuminated Order v1.0 (IndyBank WC Compatible).esp" and WH-Reapers Walled City plugin in the CS and if the problem is the IO-added Demnevanni Manor then it looks OK in the TES:CS. OK, it could be blended in a little better but there's no obvious clipping]
  9. Dragon32
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    Hey, this looks great!! Do you have any insight about compatibility with "Unique Balmora"?
    http://mw.modhistory.com/download-35-14381

    And with the "IndyBank"? This is a must if you play with weighted gold.
    http://www.nexusmods.com/morrowind/mods/14887/?
    For Indybank use "indybankWC.esp" as that's a version compatible with Hargreth's original Walled City of Balmora mod.

    Using Unique Balmora will just mean that the structures added by this mod use the default Hlaalu textures.
  10. MaeseAtorrante
    MaeseAtorrante
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    Hey, this looks great!! Do you have any insight about compatibility with "Unique Balmora"?
    http://mw.modhistory.com/download-35-14381

    And with the "IndyBank"? This is a must if you play with weighted gold.
    http://www.nexusmods.com/morrowind/mods/14887/?