Morrowind

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Lougian

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Lougian

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98 comments

  1. Jyggalagpuff
    Jyggalagpuff
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    1. Strix2206
      Strix2206
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      no
  2. TheRoadie99
    TheRoadie99
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    Great mod, but there seems to be a shinyness in mud caverns that shifts depending on where you are facing. Applying the change to the settings config file does not fix this
    1. MizterMoonshine
      MizterMoonshine
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      OpenMW doesn't support bump mapping because it has a better implementation of it called normal mapping. That's why everything is shiny for you. You can still get bump mapped mods to work properly in OpenMW but you have to delete the meshes folder and rename every texture ending with "nm" to just "n".
    2. TheRoadie99
      TheRoadie99
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      Oh. I see. Well that sounds very doable, though I may just find a different caverns mod instead.
  3. AetherSeraph9
    AetherSeraph9
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    Has anyone else noticed that a mesh is missing for "in_pytrans_00"? Any time that static is used, it uses vanilla cave textures instead of this mod's. A .nif file for that particular static is simply missing from this mod. I don't think I can simply rename one of the mod's .nif files and use it in place of the missing one. Can anything be done?
    1. deleted41460295
      deleted41460295
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      I have the same nonsense
    2. Dellmizzle
      Dellmizzle
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      Yep same.. Shame it's broken with no fix in sight. Had to let this one go unfortunately 
  4. deleted41460295
    deleted41460295
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    Not enough texture "tx_rock_cave_P_01.dds" in "in_pytrans_00.nif"
    1. Dellmizzle
      Dellmizzle
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      Yep. Noticed this too. The pytrans nif appears busted in-game. The mod has the proper mud trans and mold trans in the meshes folder but is missing the pytrans. Has anyone found a remedy for this? Otherwise i have to purge this
  5. Dellmizzle
    Dellmizzle
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    This may be causing me to have a glitched missing mesh hot pink rock in bloodmoon caves *EDIT - there is a separate mod designed for this one that fixes this. Doesn't fix the other issue in the comments though
  6. DarkSpectre066
    DarkSpectre066
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    These textures look gorgeous. Too bad they're not fully compatible with OpenMW. I would love to see a patch for this, one day.
    1. 1Mac
      1Mac
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      Just delete the meshes folder, then rename the _nm files with _n extensions.
    2. DarkSpectre066
      DarkSpectre066
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      Done! Thanks.
    3. 1Mac
      1Mac
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      Actually, let me know how it works. I'm now skeptical that it will, because the deleted meshes use fewer textures than vanilla Morrowind. So with vanilla meshes, perhaps you'll see some mismatch.

      Edit: It's as I feared; this method produces a mismatch between cave walls and cave rocks that's pretty noticeable. The good news is that if you use the latest nightly of OpenMW, you can get the mod looking as intended without any alterations. Just open your settings.cfg file and add the line
      apply lighting to environment maps = true
      under the Shaders section.
    4. SciArcane
      SciArcane
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      Thank you for this!
  7. Kratorsis312
    Kratorsis312
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    God this is bad. Missed textures in some caves destroys immersion completly, and no fix since 2013. DON'T USE IT! Or you will have a lot of pain tryin to delete or fixin it
  8. nnfree
    nnfree
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    Are the meshes in this mod compatible with rebirth?
  9. MysticJohnson2
    MysticJohnson2
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    And another absolutely brilliant eye candy. And again yours were the best in my oppinion amongst many other texture and in this case mesh packs too. I swear to god without your mods my Morrowind would lack a great and irreplacable deal of immersion.
  10. deleted41460295
    deleted41460295
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    With OpenMW will work or not?