I don't understand the texture paths on this mod. instead of tx_waterfall_v_01.dds it should be tx_waterfall_01.dd. At least that's what the "ori" console command is telling me for the waterfalls in Vivec. I renamed all the files accordingly and it works now in OpenMW.
Also "Holy sh*t. Some people still play morrowind..." the best TES...after 10 years. The story, that freedom beats all (Oblivion, Skyrim). Nice waterfall, like it.
Never played skyrim, but In Oblivion idk if it's just me but the original textures totally suck. And the CS is all "organized" which sucks. That why we "holy sh*t, still play morrowind" We can wear skirts over our pants and throw a robe on over that, and wear a suit of armor. We also have a spear skill, and no map markers. We do what we want in morrowind. None of that crappy run through the back skirts of prison wasting my time running aroud crap at a start of a new game.
Well this is a shot in the dark but I seem to get a weird flickering issue with the exterior of vivec (interior waterfalls are perfect). I am using Krokantor's Enhanced Water Shader Updated mod. Does anyone else use this combination and have this issue?
36 comments
Perhaps upload what you changed?
Nice waterfall, like it.
That why we "holy sh*t, still play morrowind"
We can wear skirts over our pants and throw a robe on over that, and wear a suit of armor. We also have a spear skill, and no map markers. We do what we want in morrowind. None of that crappy run through the back skirts of prison wasting my time running aroud crap at a start of a new game.
Love these waterfall textures by the way!
whenever i go to vivec there is an error saying
"TES3Stream Warning: Model [Meshes\DG-WT_SquareStatic_1024.nif] tex not found "water\water_reflection.dds"!
,and:
"Texture Load Error: water\water_reflection.dds"
I'm not using MGE XE
Please, help someone