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The Elder Scrolls III MORROWIND:
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AMANITA
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By SGMonkey

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Story Time

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1. DESCRIPTION
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This mod adds a large landmass to the east of Sadrith Mora. (Just south of Port Telvannis)
The mod aims to add three separate lengthy, branching main quests. Questline chosen will be based on the players race and or faction.
The three questlines basically boil down to Man, Mer or Beastfolk.

Most of this was never implemented for various reasons. Please refer to Section 10 in the readme...

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2. Requirements
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Requires Bloodmoon and Tribunal.

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3. INSTALLING THE PLUGIN
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To install simply copy the folder "Data Files" included in the archive over your existing Data Files folder. Click "Yes" to replace existing folders.

For MGE users, dont forget to generate distant land. For those of you wanting grass, remember to only activate the plugin AM_Grass.esp when generating distant land, and not have it active when playing. Grass is optional and not required to play, just makes things look nicer.

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4. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box next to "Amanita.esp".

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5. SAVE GAMES
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Should not invalidate any save games.

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6. CONFLICTS / KNOWN ERRORS
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No conflicts that I know of. The mod does contain quite a large landmass southeast of Port Telvanni of Tamriel Rebuilt. If you discover any conflicts please let me know.

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7. CREDITS / PERMISSIONS RECEIVED
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In alphabetical order.

Andromeda - Quest writing/ideas
Muspila - Muspila's Tavern (interior), Mushrooms, Worm creature.
Zarnatheron - Quest writing/ideas

Thanks to Lightwave for TESAnnwyn (http://projectmanager.f2s.com/morrowind/TESAnnwyn.html) Without this the island of Ashnaar would look very amateur.
Thanks to Yacoby for MW Mesh Generator. Helped alot with grass and underwater detailing.
Thanks to the MGE team and anyone who has helped out with it.

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8. CONTACT AND INFORMATION
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I can be contacted via NexusMods or preferrably via the "Project Tamriel" Discord server.

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9. LEGAL STUFF/ DISCLAIMER
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Feel free to use any content included in the mod. Do however please contact me about it first.

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10. STORY TIME
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Bit of background.

I started working on Amanita a long long time ago (Shortly after the release of Morrowind), it has been through various changes and it changed to something vastly different than what it first started. (A house mod) Therefore a lot of what you will see in the mod is placeholder content, especially when it comes to the Beastfolk settlement Amanita.

Initially it was a hand sculpted island located just off the shore east of Sadrith Mora. It was mainly just an island, with a volcano and an underground city.
Then later it was overhauled to contain multiple cities and settlements on an island created using TESAnnwyn. I worked on that on and off for several years, primarily working on the exterior. The underground city was pretty much left as it was from that point on. I have had lots of ideas on how I want it to look and be laid out. Very different to how it is now. It shouldnt contain any Telvanni structures, and it should be mostly made up of new unique abodes made specifically for the beastfolk. (This just never happened.)

I stopped working on Amanita around 2010 due to various RL issues and a loss of data, causing me to lose a lot of the quest related side of the mod.
As I have mentioned previously, the mod was intended to be a fleshed out, full featured quest/landmass mod, made up of three main quests and a large amount of side quests. Most of this was lost.

Due to some interest in the mod, I am uploading it for people to have a look and do what they want with it.
If people are interested enough I will upload what quest related documents I have left. Details on the reason for certain locations and what not.

TL:DR The mod is nowhere near finished, most of it was still in planning phase when it was abandoned.