About this mod
This mod adds a quest to find the legendary artifact known only as "The Mystic Potion",
with a fun puzzle and some unique enemies to fight.
The potion itself gives you a whooping x5 MAX MAGICKA Increase, permanently. Good for the aspiring mage or a warrior delving into the magical arts for the first time.
- Permissions and credits
-
Translations
- Polish
Have you ever thought to yourself: Man, I don't have enough magicka? Do you find your mana pool lacking? Are you a warrior who wants to begin delving into the magical arts, but you're unable because of low magicka? Look no further!
This mod adds a quest to find the legendary artifact known only as "The Mystic Potion", with a fun puzzle and some unique enemies to fight.
The potion itself gives you a whooping x5 MAX MAGICKA Increase, permanently.
To begin the mod, talk to any mages' guild member currently residing in one of the guildhalls. From there the quest will update and you will be led to the potion.
Note that it is impossible to find the potion without first starting the quest.
__________________________________________________________________________________________________________________________________
Special thanks to ANTARES for the frost creature included in this mod. Full credit goes to him for its creation.
Thank you all for modding, and keeping the Morrowind dream alive. Cheers!
__________________________________________________________________________________________________________________________________
This mod has been cleaned with TESAME, and
This mod requires that Master Aryon is still alive. If he is dead, this mod will not work... his knowledge about the Dwemer is essential to completing this quest.
Update 2.0, A.K.A. the "I'm not dead" Update:
Fixed numerous typos in the mod, cleaning up some of the awkward sounding dialogue.
Re-balanced the enemies so that they are on-par with other Morrowind enemies (No longer do they have health bars as large as your mother)
Fixed the mod so that it actually works (On my end, at least).
Re-evaluated some of the dialogue variables so that various Dialogues come up when they should.
Update 2.1, A.K.A. the "Updating a four-year-old mod" Update:
__________________________________________________________________________________________________________________________________