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648 comments

  1. Ravenier
    Ravenier
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    Leaving aside the risk that I might make myself look like a huge idiot, it's not intended that game starts spawning huge groups of hostile fabricants every four or five seconds after you enter the Slums, right? I simply outran them while I kept exploring the area in the hopes of finding the means to finish the respective quest and deactivate the corresponding trigger in doing so, but by now there's so many of them that my game is lagging rather badly.
  2. SenseiMewtwo12345
    SenseiMewtwo12345
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    Extremely disappointed in this mod author for not including this vital information in either the description or the Readme.

    WARNING: This mod is completely non-functional in OpenMW!
    1. SpaceDevo
      SpaceDevo
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      Not everyone uses OpenUnfinished. Therefore, they can't be expected to know which mods don't work with it unless someone actually tells them.
  3. Allyserian
    Allyserian
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    In the Temple Quest... Talked to all four heads, they know nothing. What do I do now? Please help.
    Edit: Figured out a little...Killed 4 redoubts (pita). 3 had items . now what?
    Oops..Rewounds.
    Started over (4th time)... killed 6 or more rewounds, none with names. Getting tired of trying!!
    EGads!!! Killed them all, got my journal entry. Archcannon will not send me to Sotha Sil (?) .











  4. RealQi
    RealQi
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    What's the command to skip this mod? The holy tree won't talk to me. Please just give me a quest-end command so I can escape clockwork city and play on (talk to Almalexia telling her I took care of Sotha Sil etc.). I don't have any saves prior to sotha sil, because until now everything kinda worked out. I still endorsed the mod, because it's obviously a labor of love and I am just frustrated.

    Really appreciate it!

    Nevermind, there is a mod for it: https://www.nexusmods.com/morrowind/mods/45826?tab=files

    This mod here is amazing, I am just not patient enough.
    1. TheLordDagoth
      TheLordDagoth
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      Yeah this looks a lot like a great mod although I don't like it for a very different reason.

      Took one look at the dunmer cyborgs and decided this mod wasn't for me. Which is a shame becuase the mod looks fricken awesome. I just can't do cyborgs/robots. I really hate the dwemer robots but they're vanilla, and unfortunately I haven't found a mod that removes them from the face of the earth. Not unlike the cliffracer mod I have. (The cliffracers don't make any physiological sense to me) The netches make more sense than they do physically speaking.

      Again it looks like a great mod, I just REALLY hate robots. Like a lot. I can do steampunk architecture in fantasy worlds but I draw the line at cyborgs/robots.
  5. steV42
    steV42
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    I've got two quick questions:

    1. How do you start the Industrial Sector part of the main quest? I get the journal entry after talking to the High Foreman however I cannot for the life of me find the next step of the quest. 
     
    2. In the Temple district, I've killed the two unique rewounds and the boss rewound in the catacombs however I didn't get a journal entry to mark that part of the quest complete and the Archcannon still says there is trouble in the Temple district. Am I missing something?

    Note: I am using OpenMW .45 which I know has some bugs. Do I need to manually add journal entries?

    Cheers!
    1. trainwiz
      trainwiz
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      1. Right outside the High Foremer's quarters normally an NPC greets you and starts the rest of the main quest.

      2. You have to kill all the rewounds in the catacombs.
    2. Embolin
      Embolin
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      Wait, I already solved the catacombs and killed everything including the boss, before talking to the two unique ones outside. Do you mean I have to go through the the catacombs and kill them again?
    3. trainwiz
      trainwiz
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      You might not have. All the Rewounds you have to kill are uniquely named, and there's only three of them.
  6. Embolin
    Embolin
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    I'm trying to fix the insustrial district, but every time I enter one of the houses where the power surges happen there is no message about analizing it, or journal update or anything. Am I supposed to talk to someone?

    EDIT: alright, apparently I had already analized everything. Some kind of feedback would've been nice.
  7. Kefke_Wren
    Kefke_Wren
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    EDIT: Found my answer.
  8. jauxseph
    jauxseph
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    Lets just finish this quest with the arms dealer eh? Oh, he's not doing anything when I talk to him.
    Maybe I'll just get his disposition up? Oh its at 100 and nothing is happening.
    Hmm, what could be the solution?
    Maybe I need an item to show him?
    Maybe I need to speak to someone else first?
     
    -Ten Hours Later-
     
    Oh, I needed a STRENGTH attribute of 90 on my mage character! My God that's a brilliant brain twister right there! I've been chopping at the bits for this kind of intense mental stimulation.
    1. trainwiz
      trainwiz
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      You had the exact same kind of puzzle in vanilla.
  9. morrowind1979
    morrowind1979
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    How do you complete the A watery affair quest??? I followed Mogan 679 to the water drinkers club and he just stands inside it with two other males then leaves again at 12am no women ever appears and the quest does not update????
  10. psyroforce
    psyroforce
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    If your definition of fun does not include swimming through 1 hitting spinning blades or "exploring" an invisible bridge that turns every few meters, you should DEFINITELY NOT DOWNLOAD this mod, or you will end up god mode no clipping through the halls for like half an hour before searching for not restricted teleportation methods (console commands or scripted teleportation from another mods) to not lose your save to this clusterfuck when you uninstall it. (At least that's what I did)
    1. trainwiz
      trainwiz
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      Git gud.
    2. jsmirnoff
      jsmirnoff
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      Thanks for the warning. This may be fun to some people, but I play for environments and the story. These tedious mods are definitely not for me. I will pass. :)
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