Morrowind

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PeterBitt

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PeterBitt

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19 comments

  1. Cl3v3rP0tat0
    Cl3v3rP0tat0
    • member
    • 7 kudos
    Mod works like a charm! OpenMW
  2. AetherSeraph9
    AetherSeraph9
    • member
    • 5 kudos
    What are the chances that a compatibility patch could be made for Poison Crafting and your Smaller Potions meshes?
  3. Raulao123
    Raulao123
    • member
    • 4 kudos
    Would like to know if you had any plans to change the gondoliers dialogue when asked about their destinations.
    For Example, the gondolier in the Foreign Quarters dialogue reads:
    "I can carry you by gondola to the Arena in the center of Vivec, or to Hlaalu Compound to the west, or to Telvanni Compound to the east."
    could be changed to:
    "I can carry you by gondola to the Arena in the center of Vivec, or to Hlaalu Compound to the west, or to Telvanni Compound to the east, or to the Temple to the south."
  4. deleted78356788
    deleted78356788
    • account closed
    • 0 kudos
    Hello.

    About Harvestable Skaal Holly. When I repair saves in Wrye Mash it tells me that .esp "has bad refs and must be repaired first". So I clean it with tes3cmd but still get that message while reapiring saves. Could author or someone tell me what's going on?
    EDIT: Full message's content says:

    "Example Bad Ref from PB_SkaalHolly.esp:
    Cell: [-20,25]
    Object Id: Flora_BM_holly_06a
    Object index: 9026
    Mod Index: 3 (NO SUCH MASTER)"

    I've cleaned it with both - stable and also latest alpha version of tes3cmd but stil nothing.
  5. sirrus233
    sirrus233
    • supporter
    • 4 kudos
    Hi Peter, big fan of your mods and your work! I include your Scroll and Potion Icons mod in every Morrowind install that I set up. This time around, I also tried to use the excellent Extended Daedric Scrolls mod by blueclock3000, but unfortunately found that these mods conflict since they both edit the base scroll item references. For my own personal use, I created a combined mod, which applies both sets of changes onto the scroll objects, in addition to writing a few new entries for scroll text that Extended Daedric Scrolls does not cover. I figure this might be something that could be useful to the community in general, but due to the fact that most of the original work was done by you and blueclock, I absolutely would not want to put up a mod page without receiving permission from both of you.

    Please let me know your thoughts on this! I would also be happy to provide you with the ESP, if you would rather host my file on your own page here, or ship Scrolls and Potions with my file as a compatibility plugin.
  6. DamnablePortents
    DamnablePortents
    • supporter
    • 13 kudos
    Having some trouble getting the Scroll and Potion Icons mod to work. Some show and some won't. I've tried emptying my inventory, saving, reloading, placing it at the bottom of the load order, doing a manual and an NMM install, but I can't seem to get it to work. All other PeterBitt mods I've used installed without issue and are awesome. Any help on this one would be greatly appreciated.
    1. ThefatkidUNI
      ThefatkidUNI
      • member
      • 0 kudos
      I'm pretty sure it's for player made potions.
  7. DrTrygga
    DrTrygga
    • member
    • 0 kudos
    Is there any possibility of getting a Graphic Herbalism-compatible version of the Harvestable Skaal Holly fix? Whenever you pick the plant, both a picked version and the static version are present.
  8. Bers3rker
    Bers3rker
    • member
    • 0 kudos
    Simple and effective mods, just how I like it. It seems you forgot to add the 'legionuniform' script to one legion armor in your legion uniforms mod, the Imperial Studded leather Armor. Also your collision fix mod conflicts with Nich's Correct UV Rocks and Trees, is it possible to create a compatibility patch or tell me how to create one myself?
  9. dady997
    dady997
    • member
    • 0 kudos
    Thank you for doing this amazing set of fixes and misc, they're really great, I love mods like these, small but the effect is big!
  10. Nightmirror3
    Nightmirror3
    • member
    • 0 kudos
    Negative Lights Remover is great. I'm not using it with per pixel lighting because of slight performance hit but it's great in my game along with TLM. With TLM some areas were pitch black when I think they should have had a little bit of light, so they're very dark now instead.